Dystopia Events
- Refer back to Game Events (Source) for more events.
Contents
player_death
Note: Player is killed in "real world"
Name: | player_death | |||||||||||||||
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cyber_frag
Note: Player is killed while "hacking"
Name: | cyber_frag | ||||||
Structure: |
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player_class
Note: When a player selects class
Name: | player_class | ||||||
Structure: |
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objective
Note: When an objective is reached
Name: | objective | ||||||
Structure: |
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round_restart
Note: When round restarts
Name: | round_restart | ||||||
Structure: |
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dys_changemap
Note: When map changes
Name: | dys_changemap | |||
Structure: |
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dys_points
Note: When points are changed
Name: | dys_points | |||||||||
Structure: |
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dys_weapon_stats
Note: When stats are logged for weapons
Name: | dys_weapon_stats | ||||||||||||||||||||||||||||||||||||
Structure: |
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dys_implant_stats
Note: When stats are logged for implants
Name: | dys_implant_stats | ||||||||||||
Structure: |
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dys_scoring_stats
Note: When stats are stored for scores
Name: | dys_scoring_stats | |||||||||
Structure: |
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