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  • ...ware is covered by the GNU Lesser General Public License instead.) You can apply it to your programs, too. ...and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you
    18 KB (3,081 words) - 12:55, 24 October 2006
  • Lets you peek and poke (limitation may apply) the Source Dedicated Server memory space, and get a raw address value in a ...r the "#supported" section to list all mods or engines this section should apply to.
    15 KB (2,063 words) - 11:33, 28 October 2021
  • * '''Description''': Unlike the trigger_hurt, this entity will apply damage (or health) to a player without that player being in a specific plac * '''Damage To Apply''' (''dmg'') - This is the amount of damage to apply to the player that activated the entity. Using a negative number heals the
    1 KB (199 words) - 19:34, 6 May 2009
  • ...Action events we are going to handle in our MenuHandler. There are 7 that apply to standard menus: the return value is a bitfield, so to apply multiple styles, you do something like this:
    17 KB (2,443 words) - 02:59, 26 August 2021
  • * @param condition Integer identifier of condition to apply. * @param duration Duration of condition (does not apply to all conditions).
    18 KB (2,550 words) - 04:24, 24 March 2015
  • ...rmit. When the Document is included in an aggregate, this License does not apply to the other works in the aggregate which are not themselves derivative wor
    19 KB (3,092 words) - 08:19, 13 January 2006
  • ...required. Instead, environment variables are used. The directions below apply to Windows XP, and are assumed to be similar for other versions of Windows.
    24 KB (4,064 words) - 11:16, 12 February 2012
  • ...orums or the AMX Mod X forums). Continue to the next Section to see how to apply Small programming to the Half-Life and AMX Mod X engine!
    30 KB (4,791 words) - 06:54, 10 April 2019
  • ...r and you are using a <tt>metamod.vdf</tt> file, these instructions do not apply to you.
    2 KB (299 words) - 11:55, 26 August 2012
  • These '''should''' apply to all Source engine games. It is taken from the Orange Box resource\gamee
    10 KB (1,559 words) - 20:45, 4 May 2022
  • These '''should''' apply to all Source Engine Servers
    4 KB (597 words) - 20:40, 4 May 2022
  • ...required -- environment variables are used instead. The directions below apply to Windows XP, and are assumed to be similar for other versions of Windows.
    6 KB (939 words) - 03:51, 25 August 2021
  • *<strike>Apply new versioning scheme, whatever it may be.</strike>
    6 KB (966 words) - 22:03, 15 March 2011
  • ...the remote changes from the location you first cloned from. Then it will apply the changes. You can do this in one go with:
    13 KB (2,246 words) - 23:36, 26 June 2010
  • ** <b>NOTE:</b> This will not apply a 'force' vector to the weapon. It will just drop the weapon in place.
    5 KB (787 words) - 09:37, 30 September 2010
  • *Fix: 4/19/10: Apply the latest steam beta patch. Run hldsupdatetool with "-beta cs0419" to get
    11 KB (1,853 words) - 02:55, 8 July 2012
  • wip straw-man kepsec proposal. types and expressions may apply, see store for details.
    3 KB (401 words) - 00:47, 13 March 2010
  • [23:47] <psychon1c> the things for porting to l4d still apply if you're coming up from css
    2 KB (356 words) - 07:17, 17 August 2012
  • #define RUMBLE_FLAG_UPDATE_SCALE (0x0008) // Apply DATA to this effect if already playing, but don't restart
    21 KB (2,766 words) - 07:06, 20 December 2020
  • ...up overrides are a bit different than Command overrides. First, they only apply to [[Adding Groups (SourceMod)|admin groups]].
    8 KB (1,203 words) - 18:19, 29 March 2020

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