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  • * @error If an invalid handle is provided, an error will be thrown. * @error If an invalid handle is provided, an error will be thrown.
    359 KB (49,123 words) - 10:30, 25 December 2023
  • <sourcepawn>char error[255]; Database db = SQL_DefConnect(error, sizeof(error));
    16 KB (2,316 words) - 13:16, 25 September 2022
  • <pawn>new String:error[255] new Handle:db = SQL_DefConnect(error, sizeof(error))
    15 KB (2,342 words) - 05:36, 24 December 2008
  • <pawn>char error[255]; Database db = SQL_DefConnect(error, sizeof(error));
    15 KB (1,411 words) - 13:45, 30 June 2019
  • <pawn>char error[255]; Database db = SQL_DefConnect(error, sizeof(error));
    15 KB (1,410 words) - 13:35, 30 June 2019
  • <pawn>char error[255]; Database db = SQL_DefConnect(error, sizeof(error));
    15 KB (1,136 words) - 04:15, 3 July 2019
  • ** Dynamic natives that are paused now also pause parent plugins (with an error). ** Error logging can now be redirected to separate logs.
    40 KB (6,082 words) - 07:00, 14 February 2013
  • new num, error[128] //error = if there's an error, it will go here
    18 KB (2,913 words) - 08:04, 26 February 2017
  • * @error If the client is not connected or the index is invalid. * @error Invalid team index.
    18 KB (2,550 words) - 04:24, 24 March 2015
  • When you get a runtime error, it will show a full trace of the problem: L 09/15/2004 - 17:38:17: [AMXX] Run time error 4 (index out of bounds)
    2 KB (343 words) - 10:55, 15 July 2007
  • * @error Invalid transaction handle. * @param error Error message.
    11 KB (1,589 words) - 17:43, 3 July 2014
  • char *error, virtual bool QueryRunning(char *error, size_t maxlength);
    11 KB (1,608 words) - 09:33, 24 March 2008
  • * Fixed incorrect message error on plugin which uses a deprecated file format ({{pr|amxx|275}}) * Fixed possible out of bound error ({{bz|5818}})
    47 KB (6,691 words) - 14:18, 30 September 2021
  • ...ddr can return an error code. For all practical purposes, this will never error, unless there is some memory or corruption issue, so checking it isn't nece ...write a native and realize that you need to tell the plugin that a serious error has occurred. A good example of this is if you are writing a function whic
    16 KB (2,474 words) - 10:54, 10 March 2021
  • * If any run-time error is thrown during this callback, the plugin will be marked Now the command will report no error, but it still won't do anything. This is because returning "Plugin_Handled"
    29 KB (4,499 words) - 08:14, 23 March 2023
  • * If any run-time error is thrown during this callback, the plugin will be marked Now the command will report no error, but it still won't do anything. This is because returning "Plugin_Handled"
    27 KB (3,777 words) - 04:50, 11 July 2019
  • *** fixed amx native error with get_weapon_name * made that on a module error a server exits with a proper message
    51 KB (7,851 words) - 03:43, 10 June 2006
  • *Fixed {{AMBug|49892}}: Load failures went to normal logs instead of error logs. *Fixed the compiler parsing #error directives in ignored #if blocks.
    17 KB (2,617 words) - 19:03, 5 August 2007
  • <cpp>bool Sample::SDK_OnLoad(char *error, size_t err_max, bool late) bool Sample::SDK_OnLoad(char *error, size_t err_max, bool late)
    30 KB (4,797 words) - 12:00, 22 May 2021
  • * @error Invalid cookie handle. * @error Invalid client index, client not in game, or invalid weapon index.
    20 KB (2,890 words) - 01:25, 29 October 2011

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