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  • ==Finding the root folder== The root folder of your game is located in:<br>
    4 KB (621 words) - 21:03, 25 August 2013
  • ...</tt> is to call <tt>parser.Configure()</tt>, which will begin parsing the root <tt>AMBuildScript</tt> of the project. BuildParsers have extra properties w ...der'' - The <tt>Entry</tt> for <tt>buildFolder</tt>; <tt>None</tt> for the root of the build.
    38 KB (6,200 words) - 22:47, 9 November 2023
  • ...xported and imported via KeyValues files. These files always consist of a root node and any number of sub-keys or sub-sections. For example, a file might In this example, <tt>STEAM_0:0:7</tt> is a section under <tt>MyFile</tt>, the root node.
    10 KB (1,413 words) - 08:00, 3 April 2020
  • ...</tt> is to call <tt>parser.Configure()</tt>, which will begin parsing the root <tt>AMBuildScript</tt> of the project. BuildParsers have extra properties w ...der'' - The <tt>Entry</tt> for <tt>buildFolder</tt>; <tt>None</tt> for the root of the build.
    29 KB (4,863 words) - 02:45, 23 August 2020
  • Download the CrossCompiler from one of the mirrors below to the root cygwin folder <i>(c:\cygwin)</i>. Once the download is complete, run cygwin by navigating to the cygwin root folder, and double clicking on <i>'cygwin.bat'</i>.
    6 KB (1,091 words) - 17:14, 14 May 2008
  • ...to give each script. Note that since our <tt>PackageScript</tt> is in the root of the source tree, by default its build folder is <tt>'.'</tt>, so we manu ...need. This can be accomplished in AMBuild using modules. For example, the root of a project might look like this:
    18 KB (2,833 words) - 23:00, 24 August 2020
  • ...have the HL-SDK we now need to Metamod SDK. So we need to go back to the root of Metamod ...=amxmodx] or [http://svn.tcwonline.org/viewvc.cgi/trunk/amxmodx/sdk.tar.gz?root=amxmodx&view=tar click here] to download a tarball of that directory.
    24 KB (4,064 words) - 11:16, 12 February 2012
  • ...der'' - The <tt>Entry</tt> for <tt>buildFolder</tt>; <tt>None</tt> for the root of the build. ...ault, this is <tt>buildFolder</tt>. It can be <tt>None</tt> to specify the root of the build. Otherwise, it must be an <tt>Entry</tt> from calling <tt>AddF
    19 KB (3,118 words) - 02:45, 23 November 2015
  • | "root"
    15 KB (2,588 words) - 00:34, 26 June 2009
  • *<tt>mm_basedir</tt> - Sets the root folder for MM:S. Defaults to <tt>"addons/metamod"</tt>. This can be used
    3 KB (532 words) - 20:22, 24 January 2008
  • Access to the server console is likened to having [[root]] access to the server, as any command or configuration change can be issue
    761 bytes (118 words) - 01:26, 6 February 2006
  • ** added config files (from configs.ini) to the root of the packages
    51 KB (7,851 words) - 03:43, 10 June 2006
  • In general, the root directory of a repository might contain three directories: <tt>trunk</tt>,
    11 KB (1,783 words) - 17:24, 15 April 2016
  • ...[http://svn.tcwonline.org/viewvc.cgi/trunk/plugins/testsuite/sorttest.sma?root=amxmodx&view=log sorting testing] plugin. *Fixed bug where directories in / couldn't be found (unless user's root directory was /).
    17 KB (2,617 words) - 19:03, 5 August 2007
  • Otherwise, most of the <tt>.h</tt> interface files in the root of the <tt>public</tt> folder in the SDK are Core interfaces. For example,
    30 KB (4,797 words) - 12:00, 22 May 2021
  • <li>If the targeting admin is root, targeting succeeds.</li>
    9 KB (1,371 words) - 20:28, 17 July 2010
  • {{qnotice|''MapFileName'' contains full map name relatively to the root directory, like ''maps/de_dust2.bsp''.}}<br>
    30 KB (4,353 words) - 23:03, 12 July 2022
  • You should then be able to use the SourceMod root console command, which can be invoked with simply:
    5 KB (771 words) - 10:23, 15 November 2021
  • *A root send table.
    12 KB (1,860 words) - 15:22, 14 May 2008
  • "user" "root"
    16 KB (2,316 words) - 13:16, 25 September 2022

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