Difference between revisions of "CC4 (CS)"
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** [[CBaseDelay (CS)|CBaseDelay]] | ** [[CBaseDelay (CS)|CBaseDelay]] | ||
*** [[CBaseAnimating (CS)|CBaseAnimating]] | *** [[CBaseAnimating (CS)|CBaseAnimating]] | ||
− | **** [[ | + | **** [[CBasePlayerItem (CS)|CBasePlayerItem]] |
− | ***** [[ | + | ***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]] |
− | ****** [[ | + | ****** [[CC4 (CS)|CC4]] '''(weapon_c4)''' |
− | |||
Line 26: | Line 25: | ||
! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description | ! Name !! W. Offset !! L. Offset !! L. Diff !! Type !! Description | ||
|- class="t2td" | |- class="t2td" | ||
− | | | + | | m_bStartedArming |
− | |||
| style="text-align:center" | 78 | | style="text-align:center" | 78 | ||
− | | style="text-align:center" | + | + | | style="text-align:center" | 82 |
− | | style="text-align:center" | | + | | style="text-align:center" | +4 |
− | | | + | | style="text-align:center" | BOOL |
+ | | The bomb is currently in arming state. | ||
+ | |- class="t2td" | ||
+ | | m_bBombPlacedAnimation | ||
+ | | style="text-align:center" | 79 | ||
+ | | style="text-align:center" | 83 | ||
+ | | style="text-align:center" | +4 | ||
+ | | style="text-align:center" | BOOL | ||
+ | | Whether or not the bomb has places. It's used to control viewmodel animation. | ||
+ | |- class="t2td" | ||
+ | | m_fArmedTime | ||
+ | | style="text-align:center" | 80 | ||
+ | | style="text-align:center" | 84 | ||
+ | | style="text-align:center" | +4 | ||
+ | | style="text-align:center" | float | ||
+ | | Time left to get c4 armed. | ||
|} | |} | ||
+ | |||
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<pawn> | <pawn> | ||
− | #define WEAPON_C4 | + | #define WEAPON_C4 6 |
#define C4_MAXSPEED 250.0 | #define C4_MAXSPEED 250.0 |
Latest revision as of 16:12, 11 April 2010
Basic Information
- Classname: CC4.
- Description: C4 Explosive (C4) for CS.
Class Hierarchy
Entity Data
W = Windows | L = Linux
Name | W. Offset | L. Offset | L. Diff | Type | Description |
---|---|---|---|---|---|
m_bStartedArming | 78 | 82 | +4 | BOOL | The bomb is currently in arming state. |
m_bBombPlacedAnimation | 79 | 83 | +4 | BOOL | Whether or not the bomb has places. It's used to control viewmodel animation. |
m_fArmedTime | 80 | 84 | +4 | float | Time left to get c4 armed. |
Entity Information
#define WEAPON_C4 6 #define C4_MAXSPEED 250.0 #define C4_WEIGHT 3 #define C4_DEFAULT_GIVE 1 #define C4_MAX_CARRY 1