Difference between revisions of "CC4 (CS)"
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**** [[CBasePlayerItem (CS)|CBasePlayerItem]] | **** [[CBasePlayerItem (CS)|CBasePlayerItem]] | ||
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]] | ***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]] | ||
− | ****** [[CC4 (CS)|CC4]] | + | ****** [[CC4 (CS)|CC4]] '''(weapon_c4)''' |
Line 40: | Line 40: | ||
|- class="t2td" | |- class="t2td" | ||
| m_fArmedTime | | m_fArmedTime | ||
− | | style="text-align:center" | | + | | style="text-align:center" | 80 |
− | | style="text-align:center" | | + | | style="text-align:center" | 84 |
| style="text-align:center" | +4 | | style="text-align:center" | +4 | ||
| style="text-align:center" | float | | style="text-align:center" | float | ||
| Time left to get c4 armed. | | Time left to get c4 armed. | ||
|} | |} | ||
+ | |||
+ | |||
== Entity Information == | == Entity Information == | ||
<pawn> | <pawn> | ||
− | #define WEAPON_C4 | + | #define WEAPON_C4 6 |
#define C4_MAXSPEED 250.0 | #define C4_MAXSPEED 250.0 |
Latest revision as of 16:12, 11 April 2010
Basic Information
- Classname: CC4.
- Description: C4 Explosive (C4) for CS.
Class Hierarchy
Entity Data
W = Windows | L = Linux
Name | W. Offset | L. Offset | L. Diff | Type | Description |
---|---|---|---|---|---|
m_bStartedArming | 78 | 82 | +4 | BOOL | The bomb is currently in arming state. |
m_bBombPlacedAnimation | 79 | 83 | +4 | BOOL | Whether or not the bomb has places. It's used to control viewmodel animation. |
m_fArmedTime | 80 | 84 | +4 | float | Time left to get c4 armed. |
Entity Information
#define WEAPON_C4 6 #define C4_MAXSPEED 250.0 #define C4_WEIGHT 3 #define C4_DEFAULT_GIVE 1 #define C4_MAX_CARRY 1