Difference between revisions of "CBaseAnimating (CS)"

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m (moved CBaseAnimating to CBaseAnimating Offset List (Counter-Strike): Avoiding collision name with Source pages.)
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<span style="font-variant:small-caps">Couter-Strike offset list</span>
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[[Category:CS Class List]]
[[Category:CS Offset List]]
 
  
  
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== Basic Information ==
  
*[[CBaseEntity]]
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* '''Classname''': CBaseAnimating. <br />
** [[CBaseDelay]]
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* '''Description''': Every entity that has a model uses CBaseAnimating. Classes derived from CBaseAnimating can set a model and animate. <br />
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== Class Hierarchy ==
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* '''[[CBaseEntity (CS)|CBaseEntity]]'''
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** '''[[CBaseDelay (CS)|CBaseDelay]]'''
 
*** ''' CBaseAnimating '''
 
*** ''' CBaseAnimating '''
**** [[CActAnimating]]
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**** '''[[CActAnimating (CS)|CActAnimating]]'''
**** [[CBasePlayerItem]]
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**** '''[[CBasePlayerItem (CS)|CBasePlayerItem]]'''
**** [[CBaseToggle]]
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**** '''[[CBaseToggle (CS)|CBaseToggle]]'''
  
  
<tt>''W = Windows'' |</tt><tt> ''L = Linux''</tt>
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== Entity Data ==
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<tt>W = Windows |</tt><tt> L = Linux</tt>
 
{| cellpadding="4"
 
{| cellpadding="4"
 
|- class="t2th"
 
|- class="t2th"
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| True if the sequence loops.
 
| True if the sequence loops.
 
|}
 
|}
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== HLSDK Reference ==
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* [http://svn.tcwonline.org/viewvc.cgi/hlsdk/dlls/cbase.h?view=markup&root=amxmodx cbase.h] ''(line 459)''
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* [http://svn.tcwonline.org/viewvc.cgi/hlsdk/dlls/animating.cpp?view=markup&root=amxmodx animating.cpp] ''(line 29)''

Latest revision as of 11:08, 17 May 2009


Basic Information

  • Classname: CBaseAnimating.
  • Description: Every entity that has a model uses CBaseAnimating. Classes derived from CBaseAnimating can set a model and animate.


Class Hierarchy


Entity Data

W = Windows | L = Linux

Name W. Offset L. Offset L. Diff Type Description
m_flFrameRate 36 41 +5 float Computed FPS for current sequence.
m_flGroundSpeed 37 42 +5 float Computed linear movement rate for current sequence.
m_flLastEventCheck 38 43 +5 float Last time the event list was checked.
m_fSequenceFinished 39 44 +5 BOOL Flag set when StudioAdvanceFrame moves across a frame boundry.
m_fSequenceLoops 40 45 +5 BOOL True if the sequence loops.


HLSDK Reference