Difference between revisions of "CDEAGLE (CS)"
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***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]] | ***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]] | ||
****** [[CDEAGLE (CS)|CDEAGLE]] '''(weapon_deagle)''' | ****** [[CDEAGLE (CS)|CDEAGLE]] '''(weapon_deagle)''' | ||
+ | |||
== Entity Data == | == Entity Data == | ||
Line 51: | Line 52: | ||
| style="text-align:center" | int | | style="text-align:center" | int | ||
| Amount of shots fired at once. | | Amount of shots fired at once. | ||
+ | |- class="t2td" | ||
+ | | m_iViewModel | ||
+ | | style="text-align:center" | 68 | ||
+ | | style="text-align:center" | 72 | ||
+ | | style="text-align:center" | +4 | ||
+ | | style="text-align:center" | int | ||
+ | | Model index for viewmodel. | ||
+ | |- class="t2td" | ||
+ | | m_fWeaponState | ||
+ | | style="text-align:center" | 74 | ||
+ | | style="text-align:center" | 78 | ||
+ | | style="text-align:center" | +4 | ||
+ | | style="text-align:center" | int | ||
+ | | Bit flag status of weapon silencer/shield | ||
+ | <pawn> | ||
+ | ( 1 << 0 ) : USP_SILENCED | ||
+ | ( 1 << 2 ) : M4A1_SILENCED | ||
+ | ( 1 << 5 ) : SHIELD_ARMED</pawn> | ||
|- class="t2td" | |- class="t2td" | ||
| n_iShell | | n_iShell | ||
Line 66: | Line 85: | ||
| Event index as of precache_event (event: "events/deagle.sc"). | | Event index as of precache_event (event: "events/deagle.sc"). | ||
|} | |} | ||
+ | |||
== Entity Information == | == Entity Information == |
Latest revision as of 16:11, 11 April 2010
Basic Information
- Classname: CDEAGLE.
- Description: Desert Deagle (DEAGLE) weapong for CS.
Class Hierarchy
- CBaseEntity
- CBaseDelay
- CBaseAnimating
- CBasePlayerItem
- CBasePlayerWeapon
- CDEAGLE (weapon_deagle)
- CBasePlayerWeapon
- CBasePlayerItem
- CBaseAnimating
- CBaseDelay
Entity Data
W = Windows | L = Linux
Name | W. Offset | L. Offset | L. Diff | Type | Description |
---|---|---|---|---|---|
m_flWeaponSpeed | 58 | 62 | +4 | float | Weapon max speed. |
m_flAccuracy | 62 | 66 | +4 | BOOL | Default value: 0.90. |
m_flLastFire | 63 | 67 | +4 | float | The time of the last shoot. |
m_iShotsFired | 64 | 68 | +4 | int | Amount of shots fired at once. |
m_iViewModel | 68 | 72 | +4 | int | Model index for viewmodel. |
m_fWeaponState | 74 | 78 | +4 | int | Bit flag status of weapon silencer/shield
( 1 << 0 ) : USP_SILENCED ( 1 << 2 ) : M4A1_SILENCED ( 1 << 5 ) : SHIELD_ARMED |
n_iShell | 78 | 82 | +4 | int | Model index for shells (model: "models/pshell.mdl"). |
m_usEvent | 79 | 83 | +4 | int | Event index as of precache_event (event: "events/deagle.sc"). |
Entity Information
#define WEAPON_DEAGLE 26 #define DEAGLE_WEIGHT 7 #define DEAGLE_DEFAULT_GIVE 7 #define DEAGLE_MAX_CARRY 35 #define DEAGLE_MAX_CLIP 7