Difference between revisions of "SourceMod 1.3.7 Release Notes"
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User Changes: | User Changes: | ||
− | *Updated support for latest OrangeBox engine changes (CS:S, DoD:S, TF2). | + | *Updated support for latest OrangeBox engine changes (CS:S, DoD:S, TF2, HL2DM, GMod). |
*Updated support for various games, including Zombie Panic, CS ProMod, Empires, and GoldenEye: Source. | *Updated support for various games, including Zombie Panic, CS ProMod, Empires, and GoldenEye: Source. | ||
*Added gamedata for Dino D-Day. | *Added gamedata for Dino D-Day. | ||
Line 21: | Line 21: | ||
Developer Changes: | Developer Changes: | ||
+ | *SetEntProp now marks edict state as changed ({{bz|4855}}). | ||
*Added GetEntityClassname stock ({{bz|4798}}). | *Added GetEntityClassname stock ({{bz|4798}}). | ||
*Fix compiler hanging when #including a directory ({{bz|4822}}). | *Fix compiler hanging when #including a directory ({{bz|4822}}). | ||
+ | *Added GetEntityFlags and SetEntityFlags natives for better cross-engine compatibility. ({{bz|4809}}). | ||
+ | *Fixed ClientPrefs natives not being marked optional when REQUIRE_EXTENSIONS not defined ({{bz|4839}}). | ||
*Changed some instances of LogMessage to LogAction ({{bz|4649}}). | *Changed some instances of LogMessage to LogAction ({{bz|4649}}). | ||
*Added some new language natives ({{bz|4613}}). | *Added some new language natives ({{bz|4613}}). | ||
*Fixed SetTeamScore not updating score on client ({{bz|2736}}). | *Fixed SetTeamScore not updating score on client ({{bz|2736}}). | ||
*Raised MAXPLAYERS from 64 to 65 ({{bz|4490}}). | *Raised MAXPLAYERS from 64 to 65 ({{bz|4490}}). | ||
+ | *Added and updated many TF2-specific defines in tf2.inc and tf2_stocks.inc. | ||
+ | *Fixed TF2_GetPlayerConditionFlags no longer necessarily returning all set flags ({{bz|4726}}). | ||
*Fixed profiler flush not clearing, added 'report' and 'clear' ({{bz|4674}}). | *Fixed profiler flush not clearing, added 'report' and 'clear' ({{bz|4674}}). | ||
+ | *Fixed GetPlayerDecalFile crash on L4D and L4D2 ({{bz|4729}}). | ||
+ | *Fixed TF2_OnGetHoliday detour no longer firing under all circumstances ({{bz|4700}}). | ||
*Added TF2_IsPlayerInDuel native to TF2 extension ({{bz|4695}}). | *Added TF2_IsPlayerInDuel native to TF2 extension ({{bz|4695}}). |
Latest revision as of 13:14, 15 April 2011
SourceMod 1.3.7 is a minor bug-fix update. For the full SourceMod 1.3 release notes, click here.
Contents
Changelog
User Changes:
- Updated support for latest OrangeBox engine changes (CS:S, DoD:S, TF2, HL2DM, GMod).
- Updated support for various games, including Zombie Panic, CS ProMod, Empires, and GoldenEye: Source.
- Added gamedata for Dino D-Day.
- Fix precedence of voice mute flag versus specific client overrides (bug 4826).
- Fix mistaken unhooking of voice hooks (bug 4804).
- Fixed graphical glitches with funcommands effects in L4D1 (bug 3486).
- Fixed bug in nominations that could cause "Unknown command" error (bug 4797).
- Removed tv_enable hook to fix rare max client count issue (bug 4791).
- Added missing unhooking of ClientConnect in PlayerManager (bug 4749).
- Fixed sm_rtv printing "unknown command" (bug 4730).
- Fixed voting crash when client console, chat, and SourceTV are enabled (bug 4676).
- Fixed CDetour crash in TF2 extension when last plugin using forward is unloaded (bug 4713).
Developer Changes:
- SetEntProp now marks edict state as changed (bug 4855).
- Added GetEntityClassname stock (bug 4798).
- Fix compiler hanging when #including a directory (bug 4822).
- Added GetEntityFlags and SetEntityFlags natives for better cross-engine compatibility. (bug 4809).
- Fixed ClientPrefs natives not being marked optional when REQUIRE_EXTENSIONS not defined (bug 4839).
- Changed some instances of LogMessage to LogAction (bug 4649).
- Added some new language natives (bug 4613).
- Fixed SetTeamScore not updating score on client (bug 2736).
- Raised MAXPLAYERS from 64 to 65 (bug 4490).
- Added and updated many TF2-specific defines in tf2.inc and tf2_stocks.inc.
- Fixed TF2_GetPlayerConditionFlags no longer necessarily returning all set flags (bug 4726).
- Fixed profiler flush not clearing, added 'report' and 'clear' (bug 4674).
- Fixed GetPlayerDecalFile crash on L4D and L4D2 (bug 4729).
- Fixed TF2_OnGetHoliday detour no longer firing under all circumstances (bug 4700).
- Added TF2_IsPlayerInDuel native to TF2 extension (bug 4695).