Difference between revisions of "AMX Mod X"
m (→Current) |
Simon Logic (talk | contribs) m (→Feature List) |
||
Line 4: | Line 4: | ||
==Feature List== | ==Feature List== | ||
− | *Creating client and | + | *Creating client and server-side commands and variables |
*Default and customizable server administration tools | *Default and customizable server administration tools | ||
**Kicking/Banning | **Kicking/Banning | ||
Line 36: | Line 36: | ||
**Plug 'n Use - MDK requires almost no modification to compile | **Plug 'n Use - MDK requires almost no modification to compile | ||
**Written in C/C++ - total flexibility | **Written in C/C++ - total flexibility | ||
+ | [[Image:Example.jpg]] | ||
==History== | ==History== |
Revision as of 07:17, 8 November 2008
Contents
Introduction
AMX Mod X is a Metamod plugin for Half-Life 1. It provides comprehensive scripting for the game engine and its mods. Scripts can intercept network messages, log events, commands, client commands, set cvars, modify entities, and more. AMX Mod X also has a system for extending native scripting through modules, leading to outside support for things like MySQL and Sockets. The AMX Mod X scripting language is called Pawn (formerly "Small"), and is officially maintained by ITB CompuPhase.
Feature List
- Creating client and server-side commands and variables
- Default and customizable server administration tools
- Kicking/Banning
- Slot Reservation
- Text file or MySQL enabled admin system
- Voting
- Management Commands (chat, map changing, cvar changing, etc)
- Flood Protection
- Weapon Restriction
- Statistics
- Scriptability through large function library
- Inter-plugin communication
- Event listening
- Network message hooking
- Entity and engine modification
- Gamedll and engine function call hooking
- Sockets
- Mod-specific extra support for:
- Counter-Strike, Condition Zero
- Day of Defeat
- Natural Selection
- Team Fortress Classic
- The Specialists
- Earth's Special Forces
- Regular Expressions
- Menu Creation
- Debugger
- Modularity
- Comprehensive M/DK for interacting with scripts
- Easily attach and use Metamod
- Plug 'n Use - MDK requires almost no modification to compile
- Written in C/C++ - total flexibility
History
The original AMX Mod project started in 2002 authored by Aleksander "OLO" Naszko. While the same scripting language (Small) was used as its predecessor admin tool, Admin-Mod, the style itself is very different, most likely to correct various confusing or inadequate design decisions. For example:
- Focus was on modifying the game, rather than only providing admin tools
- Easier native syntaxes
- Easier string manipulation
- Greater flexibility for hooking game events and commands
- Greater flexibility for manipulating engine/game
- Module support for developers to extend native language
- Easier syntax in general (for example, dropping semicolon requirement)
AMX Mod was originally coupled with dJeyL's "MetaSmall", although this was eventually dropped and the two combined into one binary.
Around January of 2004, various high-ranking members of the AMX Mod community decided the project was in an inactive and dead state. Neither OLO nor dJeyL could be contacted, and Felix "SniperBeamer" Geyer decided to found a continuation project named AMX Mod X.
Milestones
For a full list of AMX Mod X and AMX Mod changes, see the AMX Mod X Changelog.
0.10-alpha
The first release of AMX Mod X presented the core new features and organization policies of the overall package, native library, and forums.
0.16-beta
This was the first and most widely used version of AMX Mod X considered to be stable. It contained cleaned up code, inter-plugin communication, a rewritten internal events system, and more.
1.00
Jumped from 0.20, AMX Mod X became a truly different product with a new, advanced module API and many code rewrites, as well as the first Metamod plugin with AMD64 support. AMX Mod X also became the project to port Small to AMD64. It also gained a very powerful subsystem and module for engine hacking called Fakemeta.
1.50
AMX Mod X followed the renaming of Small to Pawn by CompuPhase. It also added dynamic natives and featured a new debugger.
Development Team
Original
The AMX Mod X development team, founded by SniperBeamer, was:
- Felix "SniperBeamer" Geyer - Manager, Plugins/Documentation Maintainer, Web Dev
- Pavol "PM OnoTo" Marko - Lead Developer, Core/VM/Compiler Maintainer
- David "BAILOPAN" Anderson - General Development, Engine Module, Release Technician
- Johnny "JGHG" Bergström - Cstrike module, Fun module
- Lukasz "SidLuke" Wlasinski - Stats modules and extra mod support (TFC, DoD, TFC, TS) note - SidLuke joined Jul 17, 2005
Current
After 1.0 (Nov 15, 2004), the AMX Mod X development team informally disbanded. On January 4, 2006, the development team was officially restructured to continue to maintain and improve AMX Mod X.
- David "BAILOPAN" Anderson - Manager, Core/VM/Compiler Maintainer, Release Technician
- Christian "Basic-Master" Hammacher - AMXX Studio, AMXX Installer, GabenMod
- Borja "faluco" Ferrer - General Maintenance/Development, Multi-Lingual Maintenance
- Scott "Damaged Soul" Ehlert - General Maintenance/Development
- Steve "sawce" Dudenhoeffer - General Maintenance/Development
Documentation
For full documentation on AMX Mod X, see AMX Mod X Documentation.
The Future
AMX Mod X is, for the most part, a finished product. The future holds maintenance, optimizing, further expanding the community as possible, and bug fixing. Features will also usually be added on request.
License
AMX Mod X is licensed under the GNU General Public License, the parent license of Metamod. AMX Mod X also requires that plugins be licensed under the GPL, unless you are granted an AMX Mod X License Exception.