Difference between revisions of "CBaseAnimating (CS)"
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− | * [[CBaseEntity (CS)|CBaseEntity]] | + | == Basic Information == |
− | ** [[CBaseDelay (CS)|CBaseDelay]] | + | |
+ | * '''Classname''': CBaseAnimating. <br /> | ||
+ | * '''Description''': Every entity that has a model uses CBaseAnimating. Classes derived from CBaseAnimating can set a model and animate. <br /> | ||
+ | |||
+ | |||
+ | == Class Hierarchy == | ||
+ | |||
+ | * '''[[CBaseEntity (CS)|CBaseEntity]]''' | ||
+ | ** '''[[CBaseDelay (CS)|CBaseDelay]]''' | ||
*** ''' CBaseAnimating ''' | *** ''' CBaseAnimating ''' | ||
− | **** [[CBasePlayerItem (CS)|CBasePlayerItem]] | + | **** '''[[CActAnimating (CS)|CActAnimating]]''' |
− | **** [[CBaseToggle (CS)|CBaseToggle]] | + | **** '''[[CBasePlayerItem (CS)|CBasePlayerItem]]''' |
+ | **** '''[[CBaseToggle (CS)|CBaseToggle]]''' | ||
+ | |||
+ | == Entity Data == | ||
− | <tt> | + | <tt>W = Windows |</tt><tt> L = Linux</tt> |
{| cellpadding="4" | {| cellpadding="4" | ||
|- class="t2th" | |- class="t2th" | ||
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| True if the sequence loops. | | True if the sequence loops. | ||
|} | |} | ||
+ | |||
+ | |||
+ | == HLSDK Reference == | ||
+ | |||
+ | * [http://svn.tcwonline.org/viewvc.cgi/hlsdk/dlls/cbase.h?view=markup&root=amxmodx cbase.h] ''(line 459)'' | ||
+ | * [http://svn.tcwonline.org/viewvc.cgi/hlsdk/dlls/animating.cpp?view=markup&root=amxmodx animating.cpp] ''(line 29)'' |
Latest revision as of 11:08, 17 May 2009
Basic Information
- Classname: CBaseAnimating.
- Description: Every entity that has a model uses CBaseAnimating. Classes derived from CBaseAnimating can set a model and animate.
Class Hierarchy
- CBaseEntity
- CBaseDelay
- CBaseAnimating
- CBaseDelay
Entity Data
W = Windows | L = Linux
Name | W. Offset | L. Offset | L. Diff | Type | Description |
---|---|---|---|---|---|
m_flFrameRate | 36 | 41 | +5 | float | Computed FPS for current sequence. |
m_flGroundSpeed | 37 | 42 | +5 | float | Computed linear movement rate for current sequence. |
m_flLastEventCheck | 38 | 43 | +5 | float | Last time the event list was checked. |
m_fSequenceFinished | 39 | 44 | +5 | BOOL | Flag set when StudioAdvanceFrame moves across a frame boundry. |
m_fSequenceLoops | 40 | 45 | +5 | BOOL | True if the sequence loops. |
HLSDK Reference
- cbase.h (line 459)
- animating.cpp (line 29)