User:CyberMind
Contents
About Me
I am a BAILOPAN groupie. I am on IRC too much.
Gaming Projects
- QMM (Quake3 MultiMod) - a Metamod-like system for Quake 3-based games
- Stripper QMM plugin - Dynamic map entity addition/removal
- RocketMod QMM plugin - Gameplay modification plugin
- phpua_mm Metamod plugin (co-author, lead developer) - Provides real-time game information for web-based phpUA software
- WeapTFC Metamod plugin - Class-based TFC weapon restrictions
Other Projects
- FinOP IRC Bot - Modular IRC bot that has gone through far too many core rewrites; still not done; very inactive
- Quala Extension Language - Scripting language based off of the Quake3 Virtual Machine format. Currently undeveloped and inactive.
Contributions
I enjoy pointing out answers via pictorial depictions. See here, here, and here.
AMX Mod X
Since I don't know AMX Mod X plugin API to save my life, I typically only help out when questions are related to Pawn programming in general.
SourceMM
I know a little bit more in the SourceMM plugin API department, despite not owning Half-Life 2, and sometimes help out on the SourceMod forums. I also have moderate-to-advanced C/C++ knowledge and minor asm knowledge and sometimes help with general coding questions.
Pawn/AMX
A while ago, I set out to get Visual Basic 6 to load and execute AMX files. My goal was to run AdminMod plugins in a pseudo-server environment, and I got as far as properly loading the files and handling natives, but I only coded around 3 or 4 of all of available AdminMod natives. The AMX version has undoubtedly changed by then, but the code is available here to view. Note the included amx.h file has been changed and must be used in recompiling AdminMod's amx_admin.dll. Yes, I am aware my malloc/free implementation could have been better, but I was not as awesome back then as I am now.
WebMod
I defeated it in hand-to-hand combat. And then I [url=http://secunia.com/advisories/24346/]judo-chopped[/url] it.