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- #assert Biohazard functions file required!668 bytes (76 words) - 15:11, 20 June 2008
- #assert Biohazard functions file required!1 KB (146 words) - 18:39, 20 June 2008
- Finding virtual offsets provides us a way to access functions in the games that we otherwise would not be able access. Using either SDKCa6 KB (1,076 words) - 23:33, 26 July 2011
- All timer functions are in <tt>plugins/include/timers.inc</tt>.5 KB (786 words) - 05:37, 24 December 2008
- *[[Ru:Format Class Functions (SourceMod Scripting)|Форматирование текста]] - Всё12 members (0 subcategories, 0 files) - 04:39, 11 February 2021
- *Split sound functions into a new plugin, sounds.smx.6 KB (909 words) - 12:18, 12 March 2009
- ...done using the StringToInt, IntToString, StringToFloat, and FloatToString functions.3 KB (464 words) - 19:33, 31 December 2023
- *Fixed compiler erroring when tagging functions for string return ({{bz|3837}}).3 KB (323 words) - 22:02, 30 May 2009
- *Added TF functions for stunning, conditions, regeneration, and power play ({{bz|4166}}, {{bz|4602 bytes (74 words) - 16:12, 2 May 2010
- ...flatfile database format for AMXX, used to store all sorts of data. nVault functions essentially as a key->value store, with an additional timestamp for each en2 KB (346 words) - 22:35, 21 August 2010
- #REDIRECT [[Format Class Functions (SourceMod Scripting)]]58 bytes (6 words) - 20:21, 17 April 2012
- *Log functions now respect sv_logecho ({{bz|5135}}).2 KB (200 words) - 20:55, 9 June 2012
- (just add "weapon_" before if weapon's name comes from functions and not from events).3 KB (446 words) - 20:11, 2 March 2020
- ...ld scripts. To solve the problem mentioned earlier, we would need specific functions that allow AMBuild to track script inter-dependencies.18 KB (2,833 words) - 23:00, 24 August 2020
- ...hould not be used. There are a few exceptions for brevity or accessor-like functions.19 KB (3,118 words) - 02:45, 23 November 2015
- This pattern is common for functions that do String manipulations.7 KB (1,089 words) - 07:25, 5 November 2016
- *Updated SDKTools entity output functions to use core's GetEntityClassname instead of own ({{pr|39}}).12 KB (1,606 words) - 08:14, 21 August 2014
- *Added new functions for interacting with and playing scripted game sounds (Ross "{{user|38996|P1 KB (198 words) - 05:40, 29 September 2014
- *Add support for TF2 player conditions >= 96 for condition functions/forwards ({{pr|205}}).747 bytes (102 words) - 10:31, 25 November 2014
- Most of the admin related functions in SourceMod use a bitmask of admin flag bits. As such, here is the list of8 KB (1,203 words) - 18:19, 29 March 2020