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  • | General functions for changing game values. | More advanced functions for getting and setting values in the HL engine.
    15 KB (2,588 words) - 00:34, 26 June 2009
  • ...ver, this may not strictly be true depending upon which Metamod:Source API functions a plugin uses. See the [[Supported Games (SourceMM)|supported games]] list ...ok. Unlike the original Metamod for Half-Life 1, Metamod:Source only hooks functions when asked to by a plugin. It does not intercept every call by default, and
    4 KB (721 words) - 14:49, 22 January 2008
  • ...ements a few things that Valve's serverplugin_sample does, such as hooking functions, creating ConVars, console commands, and showing dialog boxes. ...mand</tt>. Rather than create two codebases, we've simply wrapped the old functions in the new API. The functionality isn't ''exactly'' the same (becaose of r
    13 KB (2,107 words) - 19:31, 6 July 2012
  • ...ns herein can be found in the [[SourceMod SDK]], under <tt>plugins/include/functions.inc</tt>. ...ne the native handler itself. From the [https://sm.alliedmods.net/new-api/functions/NativeCall API reference] we can see that there are two prototypes. We will
    11 KB (1,604 words) - 09:18, 20 April 2022
  • * Added the following functions (see api changes) ({{pr|amxx|97}}, {{pr|amxx|254}}, {{pr|amxx|530}}) * Increased variable and functions maximum name length from {{tt|31}} to {{tt|63}} characters ({{bz|5924}})
    47 KB (6,691 words) - 14:18, 30 September 2021
  • ==Functions== There are a number of functions built into AMX Mod X / AMXX Modules that allow you to find entities. For a
    5 KB (837 words) - 16:35, 27 February 2017
  • ==IVEngineServer Functions== The <tt>IVEngineServer</tt> functions <tt>PEntityOfEntIndex</tt> and <tt>IndexOfEdict</tt> have been removed for
    2 KB (304 words) - 07:01, 29 May 2012
  • The functions work very similarly to their GetEntProp equivalents. The following functions now have an optional last parameter of <tt>element</tt> to be used with pro
    20 KB (2,890 words) - 01:25, 29 October 2011
  • =Where can I find all the SourcePawn functions and other information?= Functions wear these tags on their parameters so you can tell what needs to be passed
    13 KB (2,044 words) - 10:45, 23 March 2023
  • * <tt>void</tt> can now be used as a return type for functions. ...'', that is, '''after the type'''. The most common case is when specifying functions that take an array as input:
    18 KB (2,676 words) - 16:20, 26 May 2022
  • ...other scripting languages like Lua, does not allow a code to be outside of functions. After reading that, you may probably want to just define some function, na ...h like C requires header files. Include files list all of the structures, functions, callbacks, and tags that are available. There are three types of include
    27 KB (3,777 words) - 04:50, 11 July 2019
  • ...ot opt-out of those callbacks. They must be implemented, even if as empty functions. ...a standardized, easy, and flexible API to abstract the process of hooking functions.
    12 KB (1,851 words) - 11:00, 15 December 2010
  • ...can sort using pre-defined array types, or use your own custom comparison functions. All of the sorting routines use the qsort() function from the C standard Furthermore, you can also define your own custom comparison functions and have the sorting algorithm run them for you. This can be useful in a v
    17 KB (2,617 words) - 19:03, 5 August 2007
  • ...ith a colon. Format specifiers follow the general rules of [[Format Class Functions (SourceMod Scripting)|formatting]], however, only the following types are c ...ks in any [[Format Class Functions (SourceMod Scripting)|format-class]] of functions. A new format specifier, '%T', is introduced, which instructs the format r
    7 KB (970 words) - 18:43, 29 March 2020
  • =Removed Functions= ...ave been exposed as stocks for over one thousand revisions. Most of these functions still have compatibility wrapper stocks so old source code will continue to
    3 KB (383 words) - 20:16, 28 October 2011
  • ...of functions in the HL namespace - Engine functions and DLL functions (DLL functions are ones the game/mod library must export). Both of these can be called usi **As stated above, HL provides Engine and DLL functions. You can also hook/supercede these calls using register_forward. You can su
    18 KB (2,913 words) - 08:04, 26 February 2017
  • Natives are functions which are available to plugins via Core itself, or a C++ extension. They a ...reinterpret casted'' from a <tt>cell_t</tt> to <tt>float</tt>. Two inline functions are provided for this:
    16 KB (2,474 words) - 10:54, 10 March 2021
  • [http://alliedmods.net/~pred/ctfplayer-vtable-220509.txt CTFPlayer Virtual Functions] - Updated 22/05/09<br> [http://alliedmods.net/~pred/CTFKnife%20vtable.txt CTFKnife Virtual Functions]<br>
    0 members (0 subcategories, 0 files) - 17:01, 23 March 2010
  • *Added a TF2 extension with Team Fortress 2 functions. *Added a RegEx extension with regular expression functions.
    6 KB (934 words) - 20:21, 31 May 2008
  • *Many new functions added *Some existing functions made more useful
    9 KB (1,267 words) - 00:17, 29 October 2011

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