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  • * ''postlink'' - Array of objects to link, added to the linker flags after linkflags. See below. ...</tt> attribute, then use <tt>Configure()</tt> to add a new configuration. After all configurations have been added, use <tt>builder.Add()</tt> to add the p
    38 KB (6,200 words) - 22:47, 9 November 2023
  • *<tt>Post</tt> - Hook the event after it is fired. **'''<tt>Post</tt>''' if your action must come after the mod's action.
    7 KB (1,118 words) - 14:57, 19 May 2024
  • // When a MESSAGE_BEGIN is sent we catch it After it gets to the player ...another message_begin while we are in a message...so we have to wait until after when we hit message_end. Now we are going to add some stuff to this to mak
    24 KB (4,064 words) - 11:16, 12 February 2012
  • ...Counter-Strike:Source, you would have <code>cstrike/addons/metamod</code> after extracting. If you are uploading to FTP, extract the files locally before <li>Add a line after the <code>{</code> sign but before all of the <code>Game</code> entries tha
    6 KB (964 words) - 14:38, 3 May 2024
  • *g_Menu - Our menu handle. It will be set after menu_create gets called. After we get our items info we will convert the command[] to a number (will eithe
    7 KB (1,098 words) - 18:03, 25 February 2017
  • ...wn custom communications (you can send any number of arguments of any type after the first string).}}<br> Sent at the end of a mission, after it is finished, and after [[CZCareer]]'s MATCH. Displays the match results billboard (ie: "Your Team
    2 KB (382 words) - 22:04, 30 December 2006
  • | Time (in seconds) after a failed RTV before another can be held. | When to change the map after a successful RTV: 0 - Instant, 1 - RoundEnd, 2 - MapEnd.
    5 KB (834 words) - 16:37, 7 April 2013
  • ...- Usually the time in seconds before an entity should trigger its target (after being triggered itself). Under other SmartEdit names, delay might also be t #define SF_GAMECOUNT_FIREONCE 0x0001 // Remove the counter entity after firing.
    2 KB (280 words) - 16:38, 6 May 2009
  • ...led before heal_success, defibrillator_used, upgrade_pack_used, but called after pills_used and adrenaline_used}} {{qnotice|Triggers even after Spitter's death.}}<br>
    60 KB (9,106 words) - 10:52, 1 January 2023
  • Find entities within a radius. '''The function returns the next entity id after the start entity.''' ModelIndex will have the model index for "models/MyModel.mdl" after the function call.
    28 KB (4,028 words) - 13:38, 4 August 2019
  • ...o be precise: offsets and signatures) about the function. These can change after valve releases an update. At this point you don't need to know more about t ...erver console. Forget the client console. SourceMod is a server-side addon after all.
    13 KB (2,214 words) - 17:38, 22 May 2022
  • ...use the "vote" command to register their votes (option1 through option5), after which the server sends a vote_cast event with a 0-based option number (so o {{qnotice|Sent to all players after a vote passes.}}<br />
    15 KB (2,332 words) - 23:30, 29 March 2020
  • * Called after a condition is added to a player * Called after a condition is removed from a player
    20 KB (2,890 words) - 01:25, 29 October 2011
  • # Clients use the "Vote" command to register their votes ("Yes" or "No"), after which the server sends a VoteRegistered UserMessage to that player to ackno {{qnotice|Sent to all players after a vote passes.}}<br />
    6 KB (893 words) - 09:26, 16 September 2022
  • * ''postlink'' - Array of objects to link, added to the linker flags after linkflags. See below. ...tt>sources</tt>, then use <tt>Configure()</tt> to add a new configuration. After all configurations have been added, use <tt>builder.Add()</tt> to add the p
    29 KB (4,863 words) - 02:45, 23 August 2020
  • ...will remain thus accessible at the stated location until at least one year after the last time you distribute an Opaque copy (directly or through your agent :'''F.''' Include, immediately after the copyright notices, a license notice giving the public permission to use
    19 KB (3,092 words) - 08:19, 13 January 2006
  • ...embedded as a large library for hooking specific virtual table functions. After multiple revisions (see [[SourceHook]] history), it became apparent that 1) After four major revisions, [[SourceHook]] was mature enough to be used in a prod
    7 KB (1,100 words) - 07:52, 5 October 2009
  • After the installation, if your mod has a supported addon package, you will be as After the installation is done, check to make sure AMX Mod X is working by restar
    3 KB (419 words) - 22:23, 24 March 2007
  • ...eate a folder in amxmodx/configs called "maps" and place a .cfg file named after the map with the settings in it, for example, you might have amxmodx/config ...same way you tag a plugin as debug mode, by entering the word ''disabled'' after the plugin name in the file, which will prevent it from being loaded for th
    15 KB (2,588 words) - 00:34, 26 June 2009
  • A: MetamodX was a set of patches to Metamod after the project seemed to be dead. The set of patches were trivial and written After all, if it weren't for OLO, we wouldn't be writing this ;]
    5 KB (980 words) - 22:56, 24 February 2006

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