CGameEnd (CS)
Contents
Basic Information
- Classname: CGameEnd.
- Inheriting Instance: game_end.
- Description: When triggered, this entity ends the current game.
Class Hierarchy
- CBaseEntity
- CRuleEntity
- CRulePointEntity
- CGameEnd (game_end)
- CRulePointEntity
- CRuleEntity
Entity Data
None.
Entity Attributes
- Name (targetname) - Property used to identify entities.
- Master (master) - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
HLSDK Reference
- maprules.cpp (line 194)