CUSP (CS)
Basic Information
- Classname: CUSP.
- Description: Universale Selbstladepistole (USP) weapong for CS.
Class Hierarchy
- CBaseEntity
- CBaseDelay
- CBaseAnimating
- CBasePlayerItem
- CBasePlayerWeapon
- CUSP (weapon_usp)
- CBasePlayerWeapon
- CBasePlayerItem
- CBaseAnimating
- CBaseDelay
Entity Data
W = Windows | L = Linux
Name | W. Offset | L. Offset | L. Diff | Type | Description |
---|---|---|---|---|---|
m_flWeaponSpeed | 58 | 62 | +4 | float | Weapon max speed. |
m_flAccuracy | 62 | 66 | +4 | BOOL | Default value: 0.90. |
m_flLastFire | 63 | 67 | +4 | float | The time of the last shoot. |
m_iShotsFired | 64 | 68 | +4 | int | Amount of shots fired at once. |
m_iViewModel | 68 | 72 | +4 | int | Model index for viewmodel. |
m_fWeaponState | 74 | 78 | +4 | int | Bit flag status of weapon silencer/shield
( 1 << 0 ) : USP_SILENCED ( 1 << 2 ) : M4A1_SILENCED ( 1 << 5 ) : SHIELD_ARMED |
n_iShell | 78 | 82 | +4 | int | Model index for shells (model: "models/pshell.mdl"). |
m_usEvent | 79 | 83 | +4 | int | Event index as of precache_event (event: "events/deagle.sc"). |
Entity Information
#define WEAPON_USP 16 #define USP_WEIGHT 5 #define USP_DEFAULT_GIVE 30 #define USP_MAX_CARRY 100 #define USP_MAX_CLIP 12 #define USP_SILENCED ( 1 << 0 )