=== Predefined Constants ===
| style="padding: 0.4em;" | {{hidden|id=client_printex|header=Sends a predefined text message to player.|labelpos=left|content=
359 KB (49,123 words) - 09:30, 25 December 2023
This message prints say [[HUD]] text. The second argument can be a predefined string or a custom one. In the latter case, the last two arguments ar
Examples of predefined Counter-Strike string values include #Cstrike_Chat_AllDead and #Cstri
52 KB (7,675 words) - 11:49, 30 August 2023
*Mapchooser no longer has a predefined map limit.
*Maps menu no longer has a predefined map limit.
12 KB (2,002 words) - 07:08, 19 February 2014
*<b>Level</b>: The decibel level. There are a number of predefined levels as <tt>SNDLEVEL_*</tt> -- the standard one is <tt>SNDLEVEL_NOR
*<b>Pitch</b>: The pitch; predefined values are <tt>SNDPITCH_*</tt> with <tt>SNDPITCH_NORMAL</tt> being th
15 KB (2,063 words) - 10:33, 28 October 2021
-Member: predictable_id (offset 0) (type integer) (bits 0)
-Member: predictable_id (offset 0) (type integer) (bits 0)
1.31 MB (140,598 words) - 18:17, 24 March 2010
-Member: predictable_id (offset 0) (type integer) (bits 0)
-Member: predictable_id (offset 0) (type integer) (bits 0)
660 KB (68,443 words) - 08:48, 10 May 2010
..." Naszko]]. While the same scripting language ([[Small]]) was used as its predecessor admin tool, [[Admin-Mod]], the style itself is very different, most
6 KB (813 words) - 17:23, 26 October 2009
...to not need specific mod support - it can run on any mod without requiring predefined entity links. AMX Mod X supports running on this version.
5 KB (980 words) - 21:56, 24 February 2006
...very simple - it is either "true", or "false". Both "true" and "false" are predefined data structures.
30 KB (4,791 words) - 05:54, 10 April 2019
OLO is the author of AMX Mod, which is the predecessor to [[AMX_Mod_X|AMX Mod X]]. He also authored Jaba TV, CmdX, ClanMod,
216 bytes (37 words) - 22:04, 19 January 2006
...will "branch". Modern processors attempt to predict pathways with "branch prediction", but it's best to avoid branching a lot if possible.
14 KB (2,348 words) - 15:30, 30 August 2017
...ss right, that we can check again later. If we dont want to use one of the predefined access rights.
7 KB (1,109 words) - 17:22, 19 April 2008
[[SourceMod]], like its AMX Mod X predecessor, contains a built-in Multi-Lingual Translation layer ("ML"). The ML
7 KB (970 words) - 17:43, 29 March 2020
Weapon data is also sent if the client is predicting weapon state changes.<br>
30 KB (4,353 words) - 22:03, 12 July 2022
...s to know how to interpret the return values of functions. There are four predefined methods:
8 KB (1,151 words) - 05:45, 6 January 2022
Below is a list of the predefined tempent stocks found in <tt>sdktools_tempents_stocks.inc</tt>. Many
2 KB (305 words) - 18:16, 15 November 2007
...will "branch". Modern processors attempt to predict pathways with "branch prediction", but it's best to avoid branching a lot if possible.
16 KB (2,162 words) - 02:18, 10 November 2008
{{qnotice|For prediction}}<br>
61 KB (9,154 words) - 06:19, 12 December 2022
Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!
11 KB (1,228 words) - 20:19, 10 December 2017
* This entity only allows the use of predefined text messages. These are found in the 'titles.txt' file.
2 KB (235 words) - 11:10, 18 May 2009