Difference between revisions of "CC4 (CS)"

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(Entity Data)
 
(3 intermediate revisions by the same user not shown)
Line 15: Line 15:
 
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]
 
**** [[CBasePlayerItem (CS)|CBasePlayerItem]]
 
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]
 
***** [[CBasePlayerWeapon (CS)|CBasePlayerWeapon]]
****** [[CC4 (CS)|CC4]]
+
****** [[CC4 (CS)|CC4]] '''(weapon_c4)'''
  
  
Line 40: Line 40:
 
|- class="t2td"
 
|- class="t2td"
 
| m_fArmedTime
 
| m_fArmedTime
| style="text-align:center" | 79
+
| style="text-align:center" | 80
| style="text-align:center" | 83
+
| style="text-align:center" | 84
 
| style="text-align:center" | +4
 
| style="text-align:center" | +4
 
| style="text-align:center" | float
 
| style="text-align:center" | float
 
| Time left to get c4 armed.
 
| Time left to get c4 armed.
 
|}
 
|}
 +
 +
  
 
== Entity Information ==
 
== Entity Information ==
  
 
<pawn>
 
<pawn>
#define WEAPON_C4         6
+
#define WEAPON_C4           6
  
 
#define C4_MAXSPEED     250.0
 
#define C4_MAXSPEED     250.0

Latest revision as of 17:12, 11 April 2010


Basic Information

  • Classname: CC4.
  • Description: C4 Explosive (C4) for CS.


Class Hierarchy


Entity Data

W = Windows | L = Linux

Name W. Offset L. Offset L. Diff Type Description
m_bStartedArming 78 82 +4 BOOL The bomb is currently in arming state.
m_bBombPlacedAnimation 79 83 +4 BOOL Whether or not the bomb has places. It's used to control viewmodel animation.
m_fArmedTime 80 84 +4 float Time left to get c4 armed.


Entity Information

#define WEAPON_C4            6
 
#define C4_MAXSPEED	     250.0
#define C4_WEIGHT	     3
#define C4_DEFAULT_GIVE      1
#define C4_MAX_CARRY	     1