Difference between revisions of "CUSP (CS)"

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Line 65: Line 65:
 
| style="text-align:center" | +4  
 
| style="text-align:center" | +4  
 
| style="text-align:center" | int
 
| style="text-align:center" | int
| Bit flag status of weapon silencer/shield < br/><pawn>
+
| Bit flag status of weapon silencer/shield
 +
<pawn>
 
( 1 << 0 ) : USP_SILENCED
 
( 1 << 0 ) : USP_SILENCED
 
( 1 << 2 ) : M4A1_SILENCED
 
( 1 << 2 ) : M4A1_SILENCED

Latest revision as of 17:11, 11 April 2010


Basic Information

  • Classname: CUSP.
  • Description: Universale Selbstladepistole (USP) weapong for CS.


Class Hierarchy


Entity Data

W = Windows | L = Linux

Name W. Offset L. Offset L. Diff Type Description
m_flWeaponSpeed 58 62 +4 float Weapon max speed.
m_flAccuracy 62 66 +4 BOOL Default value: 0.90.
m_flLastFire 63 67 +4 float The time of the last shoot.
m_iShotsFired 64 68 +4 int Amount of shots fired at once.
m_iViewModel 68 72 +4 int Model index for viewmodel.
m_fWeaponState 74 78 +4 int Bit flag status of weapon silencer/shield
( 1 << 0 ) : USP_SILENCED
( 1 << 2 ) : M4A1_SILENCED
( 1 << 5 ) : SHIELD_ARMED
n_iShell 78 82 +4 int Model index for shells (model: "models/pshell.mdl").
m_usEvent 79 83 +4 int Event index as of precache_event (event: "events/deagle.sc").


Entity Information

#define WEAPON_USP           16
 
#define USP_WEIGHT           5
#define USP_DEFAULT_GIVE     30
#define USP_MAX_CARRY        100
#define USP_MAX_CLIP         12
#define USP_SILENCED         ( 1 << 0 )