Difference between revisions of "User:Nosoop/Guide"

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This was born out of a desire to create a detailed, yet approachable step-by-step on how to get started in SourceMod.
 
This was born out of a desire to create a detailed, yet approachable step-by-step on how to get started in SourceMod.
  
= Pages =
+
= Introduction =
  
 
* [[/Setup/]] provides a step-by-step on installing a Source Engine dedicated server, Metamod:Source, and SourceMod.
 
* [[/Setup/]] provides a step-by-step on installing a Source Engine dedicated server, Metamod:Source, and SourceMod.
 +
 +
== SourceMod ==
 +
 
* [[/Basics/]] is a walkthrough on writing one's first plugins.
 
* [[/Basics/]] is a walkthrough on writing one's first plugins.
 
* [[/How to X/]] is a reference page on performing common operations.
 
* [[/How to X/]] is a reference page on performing common operations.
 
* [[/Advanced/]] is a page with information on advanced operations (finding and calling game functions, looking up addresses, etc.).
 
* [[/Advanced/]] is a page with information on advanced operations (finding and calling game functions, looking up addresses, etc.).
 +
* [[/Development Environments/]] has a list of common editors and instructions on configuring them to compile plugins.
 +
 +
== Non-SourceMod ==
  
* [[/Development Environments/]] has a list of common editors and instructions on configuring them to compile plugins.
 
 
* [[/Game Server Configuration/]] has info on configuring a server.
 
* [[/Game Server Configuration/]] has info on configuring a server.

Revision as of 00:13, 15 July 2023

About

This was born out of a desire to create a detailed, yet approachable step-by-step on how to get started in SourceMod.

Introduction

  • Setup provides a step-by-step on installing a Source Engine dedicated server, Metamod:Source, and SourceMod.

SourceMod

  • Basics is a walkthrough on writing one's first plugins.
  • How to X is a reference page on performing common operations.
  • Advanced is a page with information on advanced operations (finding and calling game functions, looking up addresses, etc.).
  • Development Environments has a list of common editors and instructions on configuring them to compile plugins.

Non-SourceMod