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  • ...data related to the game or engine. Such files located in the {{tt|amxmodx/data/gamedata/}} directory. * {{tt|'''common.games'''|bgcolor=white}} contains the shared data.
    359 KB (49,123 words) - 10:30, 25 December 2023
  • * @param data Extra data value to pass to the final callback. native SQL_AddQuery(Handle:txn, const String:query[], any:data=0);</pawn>
    11 KB (1,589 words) - 17:43, 3 July 2014
  • ...to accept information from maps. Entity properties are the raw, internal data that comprises an entity. Entity properties are named, retrievable properties that represent a certain data structure specific to an entity instance. They are usually tied to variabl
    12 KB (1,860 words) - 15:22, 14 May 2008
  • ...e a variable holds data, it also allocates the memory needed to store that data. ...et the data, and how much memory the data will use. Pawn has four types of data that are most commonly used:
    34 KB (5,363 words) - 18:22, 7 October 2021
  • .... Variables must be declared before being used, using the "new" keyword. Data is assigned to variables using the equal sign (=). Example: *Cells (arbitrary numerical data), as shown above.
    34 KB (5,357 words) - 03:56, 1 February 2020
  • A '''<tt>Handle</tt>''' is a cell data type in Pawn that contains a pointer to an object stored in the SourceMod c ...le still points to the same object as the original and that changes to the data on the object will show up in all clones. The object will only be destroye
    6 KB (1,048 words) - 20:25, 21 June 2023
  • ...e a variable holds data, it also allocates the memory needed to store that data. ...t the data, and how much memory the data will use. Pawn has three types of data that are most commonly used:
    33 KB (4,719 words) - 11:53, 26 August 2016
  • **Pawn only has one data type -- the "[[Cell_(Pawn)|cell]]". It is the size of the processor's inte ...eap" allocation built-in. All variables are stored on the stack or in the data section. Therefore, no garbage collection is necessary and memory leaks ar
    30 KB (4,791 words) - 06:54, 10 April 2019
  • ...ks provide a way to store and move around arbitrary amounts (and types) of data in AMX Mox X, available from [https://github.com/alliedmodders/amxmodx/blob Data is packed into a single cell value - the {{tt|DataPack}} handle. This handl
    6 KB (871 words) - 09:43, 18 June 2017
  • *<tt>SQL_Fetch[Int|String|Float]()</tt> - Fetches data from a field in the current row. *<tt>data</tt> - Custom data that can be passed via some SQL operations.
    16 KB (2,316 words) - 13:16, 25 September 2022
  • *<tt>SQL_Fetch[Int|String|Float]()</tt> - Fetches data from a field in the current row. *<tt>data</tt> - Custom data that can be passed via some SQL operations.
    15 KB (2,342 words) - 05:36, 24 December 2008
  • #* Any {{tt|.txt}} files in {{tt|/amxmodx/data/lang}} folder * Copy {{tt|GeoLite2-Country.mmdb}} to the {{tt|/amxmodx/data}} folder (optionally, delete the old {{tt|GeoIP.dat}} file)
    47 KB (6,691 words) - 14:18, 30 September 2021
  • ...n optional Handle to pass through the callback. This is useful for saving data asynchronously. =Passing Data=
    6 KB (891 words) - 19:38, 29 March 2020
  • ...n optional Handle to pass through the callback. This is useful for saving data asynchronously. =Passing Data=
    5 KB (786 words) - 05:37, 24 December 2008
  • *<tt>STACK ALLOCATION</tt> - In Pawn, all local data is stored on the stack, a big chunk of continuous memory. Whenever you cre *<tt>HEAP ALLOCATION</tt> - In Pawn, temporary data that needs to be referenced by a native is stored on the heap, another area
    14 KB (2,348 words) - 16:30, 30 August 2017
  • *<tt>STACK ALLOCATION</tt> - In Pawn, all local data is stored on the stack, a big chunk of continuous memory. Whenever you cre *<tt>HEAP ALLOCATION</tt> - In Pawn, temporary data that needs to be referenced by a native is stored on the heap, another area
    16 KB (2,162 words) - 03:18, 10 November 2008
  • *<tt>data</tt> - 通过SQL操作传递的自定义数据。 *<tt>data</tt>: 未使用
    15 KB (1,411 words) - 13:45, 30 June 2019
  • *<tt>data</tt> - 通过SQL操作传递的自定义数据。 *<tt>data</tt>: 未使用
    15 KB (1,410 words) - 13:35, 30 June 2019
  • ...of variables you will be using before you use them. Variables are assigned data with the equal sign: ...n called. That means when you activate them, they carry out actions on the data you supply to them. There are a few types of functions, but every function
    3 KB (441 words) - 10:06, 16 January 2006
  • localinfo amxx_datadir "addons/amxmodx2/data" localinfo amxx_vault "addons/amxmodx2/data/vault.ini"
    35 KB (1,063 words) - 10:05, 22 October 2008

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