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  • #REDIRECT [[SDKTools (SourceMod Scripting)]]
    44 bytes (4 words) - 19:12, 15 November 2007
  • ...able argument native. This is used primarily in [[Format Class Functions (SourceMod Scripting)|Format Class Functions]] for parameter-count validation. [[Category:SourceMod Development]]
    16 KB (2,474 words) - 10:54, 10 March 2021

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  • This guide will give you a basic introduction to writing a [[SourceMod]] plugin. If you are not familiar with the SourcePawn language, it is reco For information on compiling plugins, see [[Compiling SourceMod Plugins]]. You can use [https://forums.alliedmods.net/showthread.php?p=2693
    29 KB (4,499 words) - 08:14, 23 March 2023
  • ...the flexibility of your SourceMod plugins. You can take full advantage of SourceMod's Core, using the interfaces it provides, to create C++ plugins, plugin eve This article goes into the details of creating a SourceMod Extension. Knowledge of C++ is required.
    30 KB (4,797 words) - 12:00, 22 May 2021
  • [[SourceMod]]'s "External Extensions" feature lets developers implement an extension si *Enable optional, third party extensibility via SourceMod's scripting layer.
    11 KB (1,608 words) - 09:33, 24 March 2008
  • ...article details the requirements and steps to being able to build working SourceMod binaries. ...and later (Express editions should work fine). VS/VC 2015 is required for SourceMod 1.10.x or later.
    10 KB (1,604 words) - 11:06, 21 April 2024
  • SourceMod is a [[SourceMM|Metamod:Source]] plugin for [[Half-Life 2]]. It provides c SourceMod scripts are written in the SourcePawn language, which is derived from [[Paw
    4 KB (625 words) - 22:45, 3 June 2020
  • ...такие проекты, как [[AMX Mod X]], [[Metamod:Source]], и [[SourceMod]]. ==Разработка SourceMod==
    4 KB (221 words) - 05:34, 6 November 2008
  • {{Languages|Upgrading SourceMod}} When upgrading SourceMod, backwards compatibility is guaranteed except in rare cases. To completely
    2 KB (332 words) - 21:45, 11 September 2019
  • ...include spcomp.exe in the path. ex. G:\Valve\HLServer\orangebox\dod\addons\sourcemod\scripting ==Adding the Visual Studio Project for SourceMod to the Solution==
    9 KB (1,440 words) - 01:50, 18 January 2009
  • {{Languages|Menu API (SourceMod)}} ...й меню для клиентов. В отличии от AMX Mod X, API SourceMod'a обладает широким функционалом. Меню баз
    36 KB (1,098 words) - 08:47, 20 July 2021
  • {{Languages|Menu API (SourceMod)}} SourceMod has an extensive API for building and displaying menus to clients. Unlike
    24 KB (3,583 words) - 08:35, 20 July 2021
  • ====SourceMod Core1==== ...to be a meta-interface layer for inter-communicating plugins. However, as development continued, it was soon realized that the [[Valve Server Plugin]] interface
    7 KB (1,100 words) - 07:52, 5 October 2009
  • The SourceMod SDK is the Software Development Kit for writing SourceMod Extensions and Plugins. This article briefly introduces it. *'''configs''': Configuration files that SourceMod uses
    1 KB (164 words) - 11:48, 3 October 2015
  • ...rshals pointers into typed, unique, 32-bit integers. This makes coding in SourceMod more cross-platform compatible, type safe, and mistake safe than its predec ...les also provide a simple "security" system for restricting which areas of SourceMod are allowed to directly call certain functions on Handles under a given typ
    14 KB (2,045 words) - 16:10, 11 December 2022
  • *[[:Category:SourceMod Documentation|SourceMod Documentation]] *[[:Category:SourceMod Scripting|SourceMod Scripting]]
    414 bytes (47 words) - 08:53, 23 August 2015
  • *[[:Category:SourceMod Documentation|SourceMod Documentation]] *[[:Category:Ru:SourceMod Scripting|Ru:SourceMod Scripting]]
    460 bytes (36 words) - 05:55, 24 December 2008
  • ...nts of a <tt>.vdf</tt> file must be in Valve's KeyValues format ('''not''' SourceMod's SMC format, which has subtle differences). The file must have a root sec ...alias is chosen, it should be uniquely identifying (i.e., SourceMod uses "sourcemod" rather than "sm," which could reasonably collide with another plugin).
    1 KB (212 words) - 22:10, 24 April 2008
  • ...ed to source code management in this document refers to Metamod:Source and SourceMod. AMX Mod X is considered "mature" and is no longer maintained except for c *There are site disparities, Metamod:Source and SourceMod and AMX Mod X each have entirely different backends.
    6 KB (966 words) - 22:03, 15 March 2011
  • ...ourcemod-central" repository where developers push their changesets. Only SourceMod developers can push to this copy, but anyone can copy it or pull its change <pre>hg clone http://hg.alliedmods.net/sourcemod-central sourcemod-central</pre>
    13 KB (2,246 words) - 23:36, 26 June 2010
  • cfg/sourcemod/myconfig.cfg addons/sourcemod/configs/admin_myadmin.cfg
    972 bytes (159 words) - 16:29, 24 February 2009
  • ...lease put Current Stable (for MM:S 1.10.x or SM 1.6.x releases) or Current Development (for MM:S 1.11.0 or 1.7.0 snapshots). Current Development MM:S versions: '''1.11.0''' git builds<br>
    3 KB (366 words) - 10:04, 16 May 2022

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