Difference between revisions of "SourceMod SDK"
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=Further Reading= | =Further Reading= | ||
*For writing extensions, see [[Writing Extensions]]. | *For writing extensions, see [[Writing Extensions]]. | ||
− | *For documentation, see [ | + | *For documentation, see [[SourceMod Documentation]]. |
− | *For the nightly source code tree, see [ | + | *For the nightly source code tree, see [https://github.com/alliedmodders/sourcemod SourceMod Central]. |
[[Category:SourceMod Development]] | [[Category:SourceMod Development]] |
Latest revision as of 10:48, 3 October 2015
The SourceMod SDK is the Software Development Kit for writing SourceMod Extensions and Plugins. This article briefly introduces it.
Directory Structure
- configs: Configuration files that SourceMod uses
- editor: Editor related files
- Pawn Studio: Official IDE for SourceMod
- crimson: Drop-in syntax highlighting for Crimson Editor
- textpad: Drop-in syntax highlighting for TextPad
- ultraedit: Drop-in syntax highlighting for UltraEdit/UEStudio
- extensions: Publicly open-sourced extensions.
- geoip: GeoIP extension.
- threader: Threading extension.
- plugins: SourceMod plugin implementations.
- include: Include files and their documentation.
- public: Public interface files.
- doxygen: The SDK Doxygen file.
- extensions: Public interface files that come from extensions.
- licenses: License information.
- sample_ext: A sample extension.
- sourcepawn: SourcePawn header files.
- sourcepawn: SourcePawn files.
- compiler: SourcePawn compiler source code.
- translations: Translation files.
Further Reading
- For writing extensions, see Writing Extensions.
- For documentation, see SourceMod Documentation.
- For the nightly source code tree, see SourceMod Central.