Difference between revisions of "CBaseMonster (CS)"

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(Fixed links)
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[[Category:CS Offset List]]
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[[Category:CS Class List]]
  
  
* [[CBaseEntity Offset List (Counter-Strike)|CBaseEntity]]
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* [[CBaseEntity (CS)|CBaseEntity]]
** [[CBaseDelay Offset List (Counter-Strike)|CBaseDelay]]
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** [[CBaseDelay (CS)|CBaseDelay]]
*** [[CBaseAnimating Offset List (Counter-Strike)|CBaseAnimating]]
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*** [[CBaseAnimating (CS)|CBaseAnimating]]
**** [[CBaseToggle Offset List (Counter-Strike)|CBaseToggle]]
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**** [[CBaseToggle (CS)|CBaseToggle]]
 
***** '''CBaseMonster'''  
 
***** '''CBaseMonster'''  
****** [[CBasePlayer Offset List (Counter-Strike)|CBasePlayer ''(player)'']]
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****** [[CBasePlayer (CS)|CBasePlayer ''(player)'']]
****** [[CCycler Offset List (Counter-Strike)|CCycler]]
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****** [[CCycler (CS)|CCycler]]
****** [[CDeadHEV Offset List (Counter-Strike)|CDeadHEV]]
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****** [[CDeadHEV (CS)|CDeadHEV]]
****** [[CEnvExplosion Offset List (Counter-Strike)|CEnvExplosion]]
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****** [[CEnvExplosion (CS)|CEnvExplosion]]
****** [[CGrenade Offset List (Counter-Strike)|CGrenade]]
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****** [[CGrenade (CS)|CGrenade]]
****** [[CGunTarget Offset List (Counter-Strike)|CGunTarget]]
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****** [[CGunTarget (CS)|CGunTarget]]
****** [[CTalkMonster Offset List (Counter-Strike)|CTalkMonster]]
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****** [[CTalkMonster (CS)|CTalkMonster]]
****** [[CWreckage Offset List (Counter-Strike)|CWreckage]]
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****** [[CWreckage (CS)|CWreckage]]
  
  

Revision as of 16:31, 17 May 2009



W = Windows | L = Linux

Name W. Offset L. Offset L. Diff Type Description
m_Activity 73 78 +5 Activity What the monster/player is doing (animation). ( See animation.h )
m_IdealActivity 74 79 +5 Activity Monster/player should switch to this activity ( See animation.h )
m_LastHitGroup 75 80 +5 int The last body region that took damage.
m_bitsDamageType 76 81 +5 int What types of damage has monster (player) taken.
m_rgbTimeBasedDamage 77 82 +5 BYTE[CDMG_TIMEBASED]
#define	itbd_Paralyze		0 
#define	itbd_NerveGas		1 
#define	itbd_Poison		2
#define	itbd_Radiation		3 
#define	itbd_DrownRecover	4
#define	itbd_Acid		5
#define	itbd_SlowBurn		6
#define	itbd_SlowFreeze		7 
#define CDMG_TIMEBASED		8
? 78 83 +5 ? None.
m_MonsterState 79 84 +5 MONSTERSTATE Monster's current state.
m_IdealMonsterState 80 85 +5 MONSTERSTATE Monster should change to this state.
m_afConditions 81 86 +5 int None.
m_afMemory 82 87 +5 int None.
m_flNextAttack 83 88 +5 float Cannot attack again until this time.
m_hEnemy 84 89 +5 EHANDLE The entity that the monster is fighting.
? 85 92 +5 ? None.
m_hTargetEnt 86 91 +5 EHANDLE The entity that the monster is trying to reach.
? 87 92 +5 ? None.
m_flFieldOfView 88 93 +5 float Width of monster's field of view. ( dot product )
m_bloodColor 89 94 +5 int Color of blood particles.
m_HackedGunPos 90 95 +5 Vector Hack until we can query end of gun.
? 91 96 +5 ? None.
? 92 97 +5 ? None.
m_vecEnemyLKP 93 98 +5 Vector Last known position of enemy. (enemy's origin)
? 94 99 +5 ? None.
? 95 100 +5 ? None.