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  • ...able argument native. This is used primarily in [[Format Class Functions (SourceMod Scripting)|Format Class Functions]] for parameter-count validation. [[Category:SourceMod Development]]
    16 KB (2,474 words) - 10:54, 10 March 2021
  • #REDIRECT [[SDKTools (SourceMod Scripting)]]
    44 bytes (4 words) - 19:12, 15 November 2007

Page text matches

  • This guide will give you a basic introduction to writing a [[SourceMod]] plugin. If you are not familiar with the SourcePawn language, it is reco For information on compiling plugins, see [[Compiling SourceMod Plugins]]. You can use [https://forums.alliedmods.net/showthread.php?p=2693
    29 KB (4,499 words) - 08:14, 23 March 2023
  • ...the flexibility of your SourceMod plugins. You can take full advantage of SourceMod's Core, using the interfaces it provides, to create C++ plugins, plugin eve This article goes into the details of creating a SourceMod Extension. Knowledge of C++ is required.
    30 KB (4,797 words) - 12:00, 22 May 2021
  • ...ping your own plugins, though they are certainly not required for your own development. Make sure to read the overview article, [[Metamod:Source Development]].
    13 KB (2,107 words) - 19:31, 6 July 2012
  • [[SourceMod]]'s "External Extensions" feature lets developers implement an extension si *Enable optional, third party extensibility via SourceMod's scripting layer.
    11 KB (1,608 words) - 09:33, 24 March 2008
  • SourceMod is a [[SourceMM|Metamod:Source]] plugin for [[Half-Life 2]]. It provides c SourceMod scripts are written in the SourcePawn language, which is derived from [[Paw
    4 KB (625 words) - 22:45, 3 June 2020
  • ...lease put Current Stable (for MM:S 1.10.x or SM 1.6.x releases) or Current Development (for MM:S 1.11.0 or 1.7.0 snapshots). Current Development MM:S versions: '''1.11.0''' git builds<br>
    3 KB (366 words) - 10:04, 16 May 2022
  • ...такие проекты, как [[AMX Mod X]], [[Metamod:Source]], и [[SourceMod]]. ==Разработка SourceMod==
    4 KB (221 words) - 05:34, 6 November 2008
  • ...ders Wiki. This is where you can find documentation about our projects and development. | style="vertical-align: top;" | [[SourceMod]], the optimized and highly extensible scripting and administration environ
    1 KB (169 words) - 14:38, 23 November 2015
  • AMX Mod X 1.8 is a large release with many changes, both to the development API and user-mode features. ...s menus have broken in 1.8.0 and need the shim enabled, please contact the development team via the bug report tool.
    12 KB (2,002 words) - 08:08, 19 February 2014
  • ...article details the requirements and steps to being able to build working SourceMod binaries. ...and later (Express editions should work fine). VS/VC 2015 is required for SourceMod 1.10.x or later.
    10 KB (1,604 words) - 11:06, 21 April 2024
  • ====SourceMod Core1==== ...to be a meta-interface layer for inter-communicating plugins. However, as development continued, it was soon realized that the [[Valve Server Plugin]] interface
    7 KB (1,100 words) - 07:52, 5 October 2009
  • The SourceMod SDK is the Software Development Kit for writing SourceMod Extensions and Plugins. This article briefly introduces it. *'''configs''': Configuration files that SourceMod uses
    1 KB (164 words) - 11:48, 3 October 2015
  • *[[:Category:SourceMod Documentation|SourceMod Documentation]] *[[:Category:SourceMod Scripting|SourceMod Scripting]]
    414 bytes (47 words) - 08:53, 23 August 2015
  • *[[:Category:SourceMod Documentation|SourceMod Documentation]] *[[:Category:Ru:SourceMod Scripting|Ru:SourceMod Scripting]]
    460 bytes (36 words) - 05:55, 24 December 2008
  • {{Languages|Upgrading SourceMod}} When upgrading SourceMod, backwards compatibility is guaranteed except in rare cases. To completely
    2 KB (332 words) - 21:45, 11 September 2019
  • ...include spcomp.exe in the path. ex. G:\Valve\HLServer\orangebox\dod\addons\sourcemod\scripting ==Adding the Visual Studio Project for SourceMod to the Solution==
    9 KB (1,440 words) - 01:50, 18 January 2009
  • {{Languages|Menu API (SourceMod)}} ...й меню для клиентов. В отличии от AMX Mod X, API SourceMod'a обладает широким функционалом. Меню баз
    36 KB (1,098 words) - 08:47, 20 July 2021
  • {{Languages|Menu API (SourceMod)}} SourceMod has an extensive API for building and displaying menus to clients. Unlike
    24 KB (3,583 words) - 08:35, 20 July 2021
  • ...lated, they are globally linked via a constructor - this is simply to make development easier. The engine retrieves the first server class pointer via <tt>IServe =SourceMod Commands=
    12 KB (1,860 words) - 15:22, 14 May 2008
  • ...SigOffset Extension] you can call some very useful functions from within [[SourceMod]] plugins. [[Category:Metamod:Source Development]]
    18 KB (3,205 words) - 19:22, 15 November 2007
  • [[Category:Metamod:Source Development]] [[Category:SourceMod Development]]
    1 KB (179 words) - 17:23, 2 December 2019
  • [[Category:SourceMod Scripting]] [[Category:SourceMod Development]]
    13 KB (1,145 words) - 05:23, 19 January 2014
  • ...rshals pointers into typed, unique, 32-bit integers. This makes coding in SourceMod more cross-platform compatible, type safe, and mistake safe than its predec ...les also provide a simple "security" system for restricting which areas of SourceMod are allowed to directly call certain functions on Handles under a given typ
    14 KB (2,045 words) - 16:10, 11 December 2022
  • ...nts of a <tt>.vdf</tt> file must be in Valve's KeyValues format ('''not''' SourceMod's SMC format, which has subtle differences). The file must have a root sec ...alias is chosen, it should be uniquely identifying (i.e., SourceMod uses "sourcemod" rather than "sm," which could reasonably collide with another plugin).
    1 KB (212 words) - 22:10, 24 April 2008
  • ...ed to source code management in this document refers to Metamod:Source and SourceMod. AMX Mod X is considered "mature" and is no longer maintained except for c *There are site disparities, Metamod:Source and SourceMod and AMX Mod X each have entirely different backends.
    6 KB (966 words) - 22:03, 15 March 2011
  • ...ourcemod-central" repository where developers push their changesets. Only SourceMod developers can push to this copy, but anyone can copy it or pull its change <pre>hg clone http://hg.alliedmods.net/sourcemod-central sourcemod-central</pre>
    13 KB (2,246 words) - 23:36, 26 June 2010
  • cfg/sourcemod/myconfig.cfg addons/sourcemod/configs/admin_myadmin.cfg
    972 bytes (159 words) - 16:29, 24 February 2009
  • The SourceMod Administration API abstracts user permissions for administration actions. ...be easily cached in memory. The flat file implementation admin format of SourceMod fits this scenario. The entire file is read and stored in the cache.
    9 KB (1,371 words) - 20:28, 17 July 2010
  • SourceMod allows plugins to create their own natives that other plugins can use. Thi ''Note:'' Most functions herein can be found in the [[SourceMod SDK]], under <tt>plugins/include/functions.inc</tt>.
    11 KB (1,604 words) - 09:18, 20 April 2022
  • #include <sourcemod> ...ey will cannot be detected due to the client never sending "menuselect 0". SourceMod works around this by limiting menus to 9.
    11 KB (1,657 words) - 18:17, 29 March 2020
  • [[Category:Metamod:Source Development]] *<i>Oh, you’ve not hacked yet?</i> – http://www.sourcemod.net/devlog/?p=55
    27 KB (4,173 words) - 07:14, 16 August 2018
  • ...load:</b> [http://www.sourcemod.net/forums/viewtopic.php?t=3652 http://www.sourcemod.net/forums/viewtopic.php?t=3652] <b>Download:</b> [http://www.sourcemod.net/forums/viewtopic.php?t=2923 www.sourcemod.net/forums/viewtopic.php?t=2923]
    8 KB (1,268 words) - 06:58, 18 April 2009
  • As of this writing, SourceMod's Makefiles are hardcoded to use a binary called "gcc-4.1" You can overrid ...ion of Linux, you may need to install extra packages to be able to compile SourceMod. On Debian-based distros, these are typically:
    6 KB (939 words) - 03:51, 25 August 2021
  • SourceMod has built-in profiling support for plugins with integration into the game's [[Category:SourceMod Development]]
    215 bytes (28 words) - 17:51, 7 December 2019
  • ...ere for the full [http://wiki.alliedmods.net/SourceMod_1.6.0_Release_Notes SourceMod 1.6.0 Release Notes].'' ...her <tt>PrepSDKCall_SetFromConf</tt> with <tt>SDKConf_Address</tt> or, for development purposes, the new <tt>PrepSDKCall_SetAddress</tt> native.
    11 KB (1,589 words) - 17:43, 3 July 2014
  • ...this data in <tt>entitylump.inc</tt>. This functionality was added to the development branch in 1.12.0.6922, then backported to the stable branch in 1.11.0.6919 The global <tt>EntityLump</tt> behaves like an {{SourceMod API|file=adt_array|function=ArrayList}}; to get a specific entity lump entr
    3 KB (465 words) - 00:03, 9 October 2023
  • ...rewritten from the ground up as SourceMod. You can check it out here: www.sourcemod.net ...X applies to all forward and backward versions, what changes is the Module Development Kit.
    5 KB (980 words) - 22:56, 24 February 2006
  • ...able argument native. This is used primarily in [[Format Class Functions (SourceMod Scripting)|Format Class Functions]] for parameter-count validation. [[Category:SourceMod Development]]
    16 KB (2,474 words) - 10:54, 10 March 2021
  • The Client Preferences extension is bundled with SourceMod 1.1 and higher. It lets you associate key/value pairs with clients who con [[Category:SourceMod Development]]
    3 KB (464 words) - 19:33, 31 December 2023
  • ''This is for SourceMod plugin development involving the TF2 Vote System. If you are looking into the details on conf <sourcepawn>#include <sourcemod>
    15 KB (2,332 words) - 23:30, 29 March 2020
  • We no longer use the name "SourceMM." It was getting too confused with "SourceMod," another AlliedModders project. See [[SourceHook Development]].
    4 KB (721 words) - 14:49, 22 January 2008
  • http://docs.sourcemod.net/api/ *General Sourcemod API
    412 bytes (58 words) - 14:35, 29 August 2011
  • ...veloping framework than Valve Server Plugins, and our own plugins (such as SourceMod) will continue to require Metamod:Source. [[Category:Metamod:Source Development]]
    4 KB (634 words) - 01:04, 20 February 2008
  • *<tt>CreateEntityByName</tt> appears to have a third parameter (SourceMod sets it to true). [[Category:Metamod:Source Development]]
    2 KB (304 words) - 07:01, 29 May 2012
  • New address natives that support 64-bits are still under development [[Category:SourceMod Documentation]]
    4 KB (719 words) - 21:19, 8 May 2024