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  • This category contains articles about developing for SourceMod extensions. [[:Category:SourceMod_Scripting|Click here for the scripting c *[[SourceMod SDK]]
    19 members (1 subcategory, 0 files) - 16:12, 6 October 2015
  • ...able argument native. This is used primarily in [[Format Class Functions (SourceMod Scripting)|Format Class Functions]] for parameter-count validation. [[Category:SourceMod Development]]
    16 KB (2,474 words) - 10:54, 10 March 2021
  • #REDIRECT [[SDKTools (SourceMod Scripting)]]
    44 bytes (4 words) - 19:12, 15 November 2007

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  • This guide will give you a basic introduction to writing a [[SourceMod]] plugin. If you are not familiar with the SourcePawn language, it is reco For information on compiling plugins, see [[Compiling SourceMod Plugins]]. You can use [https://forums.alliedmods.net/showthread.php?p=2693
    29 KB (4,499 words) - 08:14, 23 March 2023
  • ...the flexibility of your SourceMod plugins. You can take full advantage of SourceMod's Core, using the interfaces it provides, to create C++ plugins, plugin eve This article goes into the details of creating a SourceMod Extension. Knowledge of C++ is required.
    30 KB (4,797 words) - 12:00, 22 May 2021
  • ...ping your own plugins, though they are certainly not required for your own development. Make sure to read the overview article, [[Metamod:Source Development]].
    13 KB (2,107 words) - 19:31, 6 July 2012
  • [[SourceMod]]'s "External Extensions" feature lets developers implement an extension si *Enable optional, third party extensibility via SourceMod's scripting layer.
    11 KB (1,608 words) - 09:33, 24 March 2008
  • SourceMod is a [[SourceMM|Metamod:Source]] plugin for [[Half-Life 2]]. It provides c SourceMod scripts are written in the SourcePawn language, which is derived from [[Paw
    4 KB (625 words) - 22:45, 3 June 2020
  • ...es a desktop computer, an internet connection, and a drive to program some SourceMod plugins. No programming experience; no problem. ...desired game, installing SourceMod, and selecting a text editor to use for development.
    10 KB (1,539 words) - 17:35, 27 April 2024
  • At this point you should have a server to test plugins on and a full development environment to write plugins with. <pre class="sourcepawn">#include &lt;sourcemod&gt;
    18 KB (2,776 words) - 05:30, 16 April 2023
  • ...lease put Current Stable (for MM:S 1.10.x or SM 1.6.x releases) or Current Development (for MM:S 1.11.0 or 1.7.0 snapshots). Current Development MM:S versions: '''1.11.0''' git builds<br>
    3 KB (366 words) - 10:04, 16 May 2022
  • ...такие проекты, как [[AMX Mod X]], [[Metamod:Source]], и [[SourceMod]]. ==Разработка SourceMod==
    4 KB (221 words) - 05:34, 6 November 2008
  • ...ders Wiki. This is where you can find documentation about our projects and development. | style="vertical-align: top;" | [[SourceMod]], the optimized and highly extensible scripting and administration environ
    1 KB (169 words) - 14:38, 23 November 2015
  • This category contains articles about scripting for SourceMod with SourcePawn. *[[Introduction to SourceMod Plugins]] - Writing your "first plugin."
    46 members (0 subcategories, 0 files) - 03:12, 4 August 2022
  • This category contains articles about developing for SourceMod extensions. [[:Category:SourceMod_Scripting|Click here for the scripting c *[[SourceMod SDK]]
    19 members (1 subcategory, 0 files) - 16:12, 6 October 2015
  • AMX Mod X 1.8 is a large release with many changes, both to the development API and user-mode features. ...s menus have broken in 1.8.0 and need the shim enabled, please contact the development team via the bug report tool.
    12 KB (2,002 words) - 08:08, 19 February 2014
  • ...article details the requirements and steps to being able to build working SourceMod binaries. ...and later (Express editions should work fine). VS/VC 2015 is required for SourceMod 1.10.x or later.
    10 KB (1,604 words) - 11:06, 21 April 2024
  • Need help? Join #sourcemod or #metamod on irc.gamesurge.net, or post on the [http://forums.alliedmods. **[[Metamod:Source Development|Overview of Writing Metamod:Source Plugins]]
    17 members (0 subcategories, 0 files) - 07:17, 17 August 2012
  • ====SourceMod Core1==== ...to be a meta-interface layer for inter-communicating plugins. However, as development continued, it was soon realized that the [[Valve Server Plugin]] interface
    7 KB (1,100 words) - 07:52, 5 October 2009
  • The SourceMod SDK is the Software Development Kit for writing SourceMod Extensions and Plugins. This article briefly introduces it. *'''configs''': Configuration files that SourceMod uses
    1 KB (164 words) - 11:48, 3 October 2015
  • *[[:Category:SourceMod Documentation|SourceMod Documentation]] *[[:Category:SourceMod Scripting|SourceMod Scripting]]
    414 bytes (47 words) - 08:53, 23 August 2015
  • *[[:Category:SourceMod Documentation|SourceMod Documentation]] *[[:Category:Ru:SourceMod Scripting|Ru:SourceMod Scripting]]
    460 bytes (36 words) - 05:55, 24 December 2008
  • {{Languages|Upgrading SourceMod}} When upgrading SourceMod, backwards compatibility is guaranteed except in rare cases. To completely
    2 KB (332 words) - 21:45, 11 September 2019

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