Difference between revisions of "Category:SourceMod Scripting"
(Checking Admin Flags is something way too many people mess up.) |
|||
| (5 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
| + | {{ForDevelopers}} | ||
| + | |||
This category contains articles about scripting for SourceMod with SourcePawn. | This category contains articles about scripting for SourceMod with SourcePawn. | ||
===Introductions=== | ===Introductions=== | ||
*[[Introduction to SourcePawn 1.7]] - Learning language syntax. | *[[Introduction to SourcePawn 1.7]] - Learning language syntax. | ||
| + | *[[SourcePawn Transitional Syntax]] - Learning transitional syntax. | ||
*[[Introduction to SourceMod Plugins]] - Writing your "first plugin." | *[[Introduction to SourceMod Plugins]] - Writing your "first plugin." | ||
*[https://sm.alliedmods.net/new-api/ API Reference] - Searchable scripting API reference. | *[https://sm.alliedmods.net/new-api/ API Reference] - Searchable scripting API reference. | ||
| Line 27: | Line 30: | ||
*[[Optional Requirements (SourceMod Scripting)|Optional Requirements]] - Managing dependencies. | *[[Optional Requirements (SourceMod Scripting)|Optional Requirements]] - Managing dependencies. | ||
*[[SDKTools (SourceMod Scripting)|SDKTools]] - Using the powerful SDK abstraction layer. | *[[SDKTools (SourceMod Scripting)|SDKTools]] - Using the powerful SDK abstraction layer. | ||
| + | *[[SDKHooks]] - Using SDKHooks, that provide additional hooks and functions. | ||
| + | *[[DHooks (SourceMod Scripting)]] - Dynamic hooks. | ||
*[[TempEnts (SourceMod SDKTools)|Temporary Entities]] - Using temporary entities. | *[[TempEnts (SourceMod SDKTools)|Temporary Entities]] - Using temporary entities. | ||
| Line 33: | Line 38: | ||
*[[Handles (SourceMod Scripting)|Handles]] - Overview of Handles and some common types. | *[[Handles (SourceMod Scripting)|Handles]] - Overview of Handles and some common types. | ||
*[[Optimizing Plugins (SourceMod Scripting)|Optimizing Plugins]] - Optimization hints. | *[[Optimizing Plugins (SourceMod Scripting)|Optimizing Plugins]] - Optimization hints. | ||
| − | *[[Tags (Scripting)|Tags]] - All about tags. | + | *<s>[[Tags (Scripting)|Tags]] - All about tags.</s> |
*[[Vectors Explained (Scripting)|Vectors Explained]] - Explanation of Vector types. | *[[Vectors Explained (Scripting)|Vectors Explained]] - Explanation of Vector types. | ||
Latest revision as of 15:26, 31 March 2026
For Developers & Modders
This page is geared towards helping developers learn how to create and modify SourceMod plugins. To learn how to install and manage SourceMod itself, check out the documentation categories for system-administrator geared articles.
This category contains articles about scripting for SourceMod with SourcePawn.
Introductions
- Introduction to SourcePawn 1.7 - Learning language syntax.
- SourcePawn Transitional Syntax - Learning transitional syntax.
- Introduction to SourceMod Plugins - Writing your "first plugin."
- API Reference - Searchable scripting API reference.
Basic API
- AutoConfigs - Automatic .cfg creation for cvars.
- Commands - Console commands/input.
- ConVars - Console variables (cvars).
- Events - Half-Life 2 Game Events.
- KeyValues - KeyValues file parsing/writing.
- Menus - Building and drawing menus.
- SQL - Using databases (MySQL, SQLite).
- Timers - Timed callbacks.
- DataPacks - A good way to store asynchronous data.
- Translations - Internationalization.
- Entity References - A safe way of storing entities.
- Checking Admin Flags - Limit commands to certain users
Advanced API
- Administration API - Using the Admin Cache.
- Admin Menu API - Attaching to the Admin Menu.
- Creating Natives - Exposing API to other plugins.
- Function Calling API - Calling external functions.
- Optional Requirements - Managing dependencies.
- SDKTools - Using the powerful SDK abstraction layer.
- SDKHooks - Using SDKHooks, that provide additional hooks and functions.
- DHooks (SourceMod Scripting) - Dynamic hooks.
- Temporary Entities - Using temporary entities.
Information
- Format Class Functions - All about text formatting.
- Handles - Overview of Handles and some common types.
- Optimizing Plugins - Optimization hints.
Tags - All about tags.- Vectors Explained - Explanation of Vector types.
Resources
- API Reference - Searchable scripting API reference.
- Entity Properties - Explanation of Source entity properties.
- Game Events - Game events listings for popular mods.
- Temp Entity Lists - Temporary entities for popular mods.
- SourceMod Profiler - Performance tracking and optimizing.
- Vice_keys - Decryption keys for ctx files
- Weapon Names(Source) - Weapon Names / weapon entity names
Pages in category "SourceMod Scripting"
The following 47 pages are in this category, out of 47 total.