Category:SourceMod Scripting
This category contains articles about scripting for SourceMod with SourcePawn.
Introductions
- Introduction to SourcePawn 1.7 - Learning language syntax.
- Introduction to SourceMod Plugins - Writing your "first plugin."
- API Reference - Searchable scripting API reference.
Basic API
- AutoConfigs - Automatic .cfg creation for cvars.
- Commands - Console commands/input.
- ConVars - Console variables (cvars).
- Events - Half-Life 2 Game Events.
- KeyValues - KeyValues file parsing/writing.
- Menus - Building and drawing menus.
- SQL - Using databases (MySQL, SQLite).
- Timers - Timed callbacks.
- DataPacks - A good way to store asynchronous data.
- Translations - Internationalization.
- Entity References - A safe way of storing entities.
Advanced API
- Administration API - Using the Admin Cache.
- Admin Menu API - Attaching to the Admin Menu.
- Creating Natives - Exposing API to other plugins.
- Function Calling API - Calling external functions.
- Optional Requirements - Managing dependencies.
- SDKTools - Using the powerful SDK abstraction layer.
- Temporary Entities - Using temporary entities.
Information
- Format Class Functions - All about text formatting.
- Handles - Overview of Handles and some common types.
- Optimizing Plugins - Optimization hints.
- Tags - All about tags.
- Vectors Explained - Explanation of Vector types.
Resources
- API Reference - Searchable scripting API reference.
- Entity Properties - Explanation of Source entity properties.
- Game Events - Game events listings for popular mods.
- Temp Entity Lists - Temporary entities for popular mods.
- SourceMod Profiler - Performance tracking and optimizing.
- Vice_keys - Decryption keys for ctx files
- Weapon Names(Source) - Weapon Names / weapon entity names
Pages in category "SourceMod Scripting"
The following 47 pages are in this category, out of 47 total.