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- ...CCESS_LEVEL_A nie je "a", je to "m". Prečítajte si [[Adding Admins (AMX Mod X)#Access Levels|Access Levels]].}} | Zobrazí hlavné AMX Mod X menu.7 KB (1,298 words) - 10:29, 12 July 2014
- AMX Mod X provides a system for simple plugins to automatically generate config fil | {{tt|autoCreate}} || {{ns}} If true, AMX Mod X will dump all cvars created by the plugin into a config file if the speci4 KB (642 words) - 17:57, 17 June 2017
- AMX Mod X fournit un système simple pour générer automatiquement des fichiers de | {{tt|autoCreate}} || {{ns}} Si activé ({{tt|true|opt=nobg}}), AMX Mod X va extraire toutes les cvars créées par le plugin dans un fichier de co4 KB (622 words) - 17:22, 16 June 2017
- ...de a way to store and move around arbitrary amounts (and types) of data in AMX Mox X, available from [https://github.com/alliedmodders/amxmodx/blob/master6 KB (871 words) - 09:43, 18 June 2017
- {{Languages|Hashers (AMX Mod X Scripting)}} :{{alert|info|Note:|Path of file is relative to {{tt|$mod/|opt=nobg}} directory.|opt=full-border}}3 KB (496 words) - 13:18, 18 June 2017
- {{Languages|Hashers (AMX Mod X Scripting)}} ...t|info|Note:|Le chemin vers le fichier est relatif au répertoire du {{tt|$mod/|opt=nobg}}.|opt=full-border}}4 KB (528 words) - 13:15, 18 June 2017
- AMX Mod X 1.9 is a major update, containing many features, fixes, and improvements ...s.alliedmods.net/showthread.php?t=240468 previous announcement] on the AMX Mod X website, all development is now done on GitHub.<br />47 KB (6,691 words) - 14:18, 30 September 2021
- ...anges from AMX Mod X 1.8.2 to AMX Mod X 1.9. Click here for the full [[AMX Mod X 1.9 Release Notes]].|opt=full-border}} Gamedata files shipped with AMX Mod X can and will be updated at any time, therefore it is strongly discouraged359 KB (49,123 words) - 10:30, 25 December 2023
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- ...for the Half-Life 1 engine. It was targetted as a complete rewrite of AMX Mod X, with the following fundamental changes: ...88 Dev Log]. The remaining members of the SourceMod team went back to AMX Mod X.4 KB (625 words) - 22:45, 3 June 2020
- ==AMX Mod X== Unlike [[AMX Mod X]]'s <tt>set_task</tt> function, you cannot pass arrays using <tt>CreateTi6 KB (891 words) - 19:38, 29 March 2020
- ...iority bugs. If and when we do a move past Subversion, it is unlikely AMX Mod X will follow. *There are site disparities, Metamod:Source and SourceMod and AMX Mod X each have entirely different backends.6 KB (966 words) - 22:03, 15 March 2011
- AMX Mod X provides a system for simple plugins to automatically generate config fil | {{tt|autoCreate}} || {{ns}} If true, AMX Mod X will dump all cvars created by the plugin into a config file if the speci4 KB (642 words) - 17:57, 17 June 2017
- AMX Mod X fournit un système simple pour générer automatiquement des fichiers de | {{tt|autoCreate}} || {{ns}} Si activé ({{tt|true|opt=nobg}}), AMX Mod X va extraire toutes les cvars créées par le plugin dans un fichier de co4 KB (622 words) - 17:22, 16 June 2017
- [[SourceMod]] allows you to create console commands similar to [[AMX Mod X]]. There are two main types of console commands: Note that, unlike AMX Mod X, SourceMod does not allow you to register command filters. I.e., there i12 KB (1,739 words) - 11:26, 29 April 2020
- 15 KB (1,084 words) - 04:36, 11 February 2021
- | [[AMX Mod X]], the powerful scripting environment for [[Half-Life 1]]. * [[:Category:Documentation (AMX Mod X)|Documentation]]1 KB (169 words) - 14:38, 23 November 2015
- =AMX Mod X Specific= AMX Mod X has literally a plethora of tags, but has no new "magic" tags. Some of t6 KB (1,062 words) - 05:55, 11 July 2010
- ...an extensive API for building and displaying menus to clients. Unlike AMX Mod X, this API is highly state driven. Menus are based on callbacks which are *Radio Style, also called "AMX" menus; 10 items per page, raw/disabled text can be rendered24 KB (3,583 words) - 08:35, 20 July 2021
- ...ажений меню для клиентов. В отличии от AMX Mod X, API SourceMod'a обладает широким функционалом *Radio Style, так же называемый "AMX" меню; 10 пунктов на странице, можно добави36 KB (1,098 words) - 08:47, 20 July 2021
- ...f-Life_2|Half-Life 2]] Engine (Source) and a subsequent Game Modification (MOD). It can dynamically load "Metamod:Source Plugins", written in C++, to inte ...the [[Metamod]] concept of intercepting calls between a game's engine and mod library. While not based on the same code, the API is designed to be simil7 KB (1,100 words) - 07:52, 5 October 2009
- ...atform compatible, type safe, and mistake safe than its predecessor, [[AMX Mod X]]. It also allows for safe object sharing and reference count based obje ...s casting on future platforms could break. This problem happened in [[AMX Mod X]] and greatly restricted flexibility.14 KB (2,045 words) - 16:10, 11 December 2022
- ...hat provides additional hooking and function calling capabilities to [[AMX Mod X]]. ...needs to be in the amxmodx/configs/hamdata.ini config file, under the game mod and operating system.10 KB (1,489 words) - 15:42, 30 August 2017
- [[Category:Scripting (AMX Mod X)]] ...the available decals are stored in the decals.wad file. ( Located at your mod root directory )28 KB (4,028 words) - 13:38, 4 August 2019
- {{Languages|Hashers (AMX Mod X Scripting)}} :{{alert|info|Note:|Path of file is relative to {{tt|$mod/|opt=nobg}} directory.|opt=full-border}}3 KB (496 words) - 13:18, 18 June 2017
- {{Languages|Hashers (AMX Mod X Scripting)}} ...t|info|Note:|Le chemin vers le fichier est relatif au répertoire du {{tt|$mod/|opt=nobg}}.|opt=full-border}}4 KB (528 words) - 13:15, 18 June 2017
- AMX Mod X Modules are written in C or C++ (the API is C compatible).24 KB (4,064 words) - 11:16, 12 February 2012
- [[Category:3rd Party Modules (AMX Mod X)]]13 KB (2,052 words) - 03:58, 24 May 2018
- [[Category:Scripting (AMX Mod X)]]269 bytes (40 words) - 19:00, 25 May 2013