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− | = Half-Life 2 Events =
| + | These are all the games that the Source engine covers (that we could find). |
| + | * [[Generic Source Events]] |
| + | * [[Generic Source Server Events]] |
| + | * [[Alien Swarm Events]] |
| + | * [[Black Mesa Events]] |
| + | * [[Codename Cure Events]] |
| + | * [[Counter-Strike: Source Events]] |
| + | * [[Counter-Strike: Global Offensive Events]] |
| + | * [[Day of Defeat: Source Events]] |
| + | * [[Dota 2 Events]] |
| + | * [[Dystopia Events]] |
| + | * [[Empires Events]] |
| + | * [[Garry's Mod Events]] |
| + | * [[Half-Life 2: Capture the Flag Events]] |
| + | * [[Half-Life 2: Deathmatch Events]] |
| + | * [[Hidden: Source Events]] |
| + | * [[Insurgency: Source Events]] |
| + | * [[Iron Grip: Source Events]] |
| + | * [[Left 4 Dead Events]] |
| + | * [[Left 4 Dead 2 Events]] |
| + | * [[Neotokyo Events]] |
| + | * [[No More Room in Hell Events]] |
| + | * [[Nuclear Dawn Events]] |
| + | * [[Perfect Dark: Source Events]] |
| + | * [[Pirates, Vikings, Knights II Events]] |
| + | * [[SourceForts Events]] |
| + | * [[Team Fortress 2 Events]] |
| + | * [[Zombie Panic! Source Events]] |
| | | |
− | === team_info === | + | == Credits == |
− | {{qnotice|Info about team}}<br>
| + | *[[User:Shane|Shane]] - Writing some of the events pages and organization and general wikiknowhow |
− | {{begin-hl2msg|team_info|string}}
| + | *[[User:FlyingMongoose|FlyingMongoose]] - Writing a lot of the events pages |
− | {{hl2msg|byte|teamid}}
| + | *[[User:sslice|sslice]] - For creating a wikitizer application for these events |
− | {{hl2msg|string|teamname}}
| + | *[[User:RedSword|RedSword]] - For creating a wikitizer [https://forums.alliedmods.net/showthread.php?p=2268802#post2268802 application] for these events |
− | {{end-hl2msg}}
| + | *[[User:404UNF|404UNF]] - Updating events |
| | | |
− | === team_score ===
| + | [[Category:Metamod:Source Development]] |
− | {{qnotice|Team score changed}}<br>
| + | [[Category:SourceMod Development]] |
− | {{begin-hl2msg|team_info|string}}
| + | [[Category:SourceMod Scripting]] |
− | {{hl2msg|byte|teamid}}
| |
− | {{hl2msg|short|score}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_team ===
| |
− | {{qnotice|Player change his team}}<br>
| |
− | {{begin-hl2msg|player_team|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|byte|team}}
| |
− | {{hl2msg|byte|oldteam}}
| |
− | {{hl2msg|bool|disconnect}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_class ===
| |
− | {{qnotice|A player changed his class}}<br>
| |
− | {{begin-hl2msg|player_class|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|class}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_death ===
| |
− | {{qnotice|A game event, name may be 32 charaters long}}<br>
| |
− | {{begin-hl2msg|player_death|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|attacker}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_hurt ===
| |
− | {{qnotice|A player was hurt}}<br>
| |
− | {{begin-hl2msg|player_hurt|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|attacker}}
| |
− | {{hl2msg|byte|health}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_chat ===
| |
− | {{qnotice|A public player chat}}<br>
| |
− | {{begin-hl2msg|player_chat|string}}
| |
− | {{hl2msg|bool|teamonly}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|text}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_score ===
| |
− | {{qnotice|Players scores changed}}<br>
| |
− | {{begin-hl2msg|player_score|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|kills}}
| |
− | {{hl2msg|short|deaths}}
| |
− | {{hl2msg|short|score}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_spawn ===
| |
− | {{qnotice|player spawned in game}}<br>
| |
− | {{begin-hl2msg|player_score|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_shoot ===
| |
− | {{qnotice|Player shoot his weapon}}<br>
| |
− | {{begin-hl2msg|player_shoot|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|byte|weapon}}
| |
− | {{hl2msg|byte|mode}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_use ===
| |
− | {{qnotice|When a player uses an option}}<br>
| |
− | {{begin-hl2msg|player_use|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|entity}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_changename ===
| |
− | {{qnotice|Player changed name}}<br>
| |
− | {{begin-hl2msg|player_changename|string}}
| |
− | {{hl2msg|string|userid}}
| |
− | {{hl2msg|string|oldname}}
| |
− | {{hl2msg|string|newname}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === game_newmap ===
| |
− | {{qnotice|Send when new map is completely loaded}}<br>
| |
− | {{begin-hl2msg|game_newmap|string}}
| |
− | {{hl2msg|string|mapname}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === game_start ===
| |
− | {{qnotice|A new game starts}}<br>
| |
− | {{begin-hl2msg|game_start|string}}
| |
− | {{hl2msg|long|roundslimit}}
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− | {{hl2msg|long|timelimit}}
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− | {{hl2msg|long|fraglimit}}
| |
− | {{hl2msg|string|objective}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === game_end ===
| |
− | {{qnotice|A game ended}}<br>
| |
− | {{begin-hl2msg|game_end|string}}
| |
− | {{hl2msg|byte|winner}}
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− | {{end-hl2msg}}
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− | | |
− | === round_start ===
| |
− | {{qnotice|The round started}}<br>
| |
− | {{begin-hl2msg|player_changename|string}}
| |
− | {{hl2msg|long|timelimit}}
| |
− | {{hl2msg|long|fraglimit}}
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− | {{hl2msg|string|objective}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === round_end ===
| |
− | {{qnotice|The round ended}}<br>
| |
− | {{begin-hl2msg|round_end|string}}
| |
− | {{hl2msg|byte|winner}}
| |
− | {{hl2msg|byte|reason}}
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− | {{hl2msg|string|message}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === game_message ===
| |
− | {{qnotice|A game message}}<br>
| |
− | {{begin-hl2msg|game_message|string}}
| |
− | {{hl2msg|byte|target}}
| |
− | {{hl2msg|string|text}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === break_breakable ===
| |
− | {{qnotice|A breakable (func_break) is broken.}}<br>
| |
− | {{begin-hl2msg|break_breakable|string}}
| |
− | {{hl2msg|long|entindex}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|byte|material}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === break_prop ===
| |
− | {{qnotice|A breakable prop is broken.}}<br>
| |
− | {{begin-hl2msg|break_prop|string}}
| |
− | {{hl2msg|long|entindex}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | = Half-Life 2 Server Events =
| |
− | === server_spawn ===
| |
− | {{qnotice|Send once a server starts}}<br>
| |
− | {{begin-hl2msg|server_start|string}}
| |
− | {{hl2msg|string|hostname}}
| |
− | {{hl2msg|string|address}}
| |
− | {{hl2msg|string|port}}
| |
− | {{hl2msg|string|game}}
| |
− | {{hl2msg|string|mapname}}
| |
− | {{hl2msg|long|maxplayers}}
| |
− | {{hl2msg|string|os}}
| |
− | {{hl2msg|bool|dedicated}}
| |
− | {{hl2msg|bool|password}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === server_shutdown ===
| |
− | {{qnotice|Server shut down}}
| |
− | {{begin-hl2msg|server_shutdown|string}}
| |
− | {{hl2msg|string|reason}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === server_cvar ===
| |
− | {{qnotice|A server console var has changed}}
| |
− | {{begin-hl2msg|server_cvar|string}}
| |
− | {{hl2msg|string|cvarname}}
| |
− | {{hl2msg|string|cvarvalue}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === server_msg ===
| |
− | {{qnotice|A generic server message}}
| |
− | {{begin-hl2msg|server_message|string}}
| |
− | {{hl2msg|string|text}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === server_addban ===
| |
− | {{qnotice|When the server has a ban added}}
| |
− | {{begin-hl2msg|server_addban|string}}
| |
− | {{hl2msg|string|name}}
| |
− | {{hl2msg|string|userid}}
| |
− | {{hl2msg|string|networkid}}
| |
− | {{hl2msg|string|ip}}
| |
− | {{hl2msg|string|duration}}
| |
− | {{hl2msg|string|by}}
| |
− | {{hl2msg|bool|kicked}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === server_removeban ===
| |
− | {{qnotice|When the server has a ban removed}}
| |
− | {{begin-hl2msg|server_removeban|string}}
| |
− | {{hl2msg|string|networkid}}
| |
− | {{hl2msg|string|ip}}
| |
− | {{hl2msg|stsring|by}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_connect ===
| |
− | {{qnotice|A new player connected}}
| |
− | {{begin-hl2msg|player_connect|string}}
| |
− | {{hl2msg|string|name}}
| |
− | {{hl2msg|byte|index}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|networkid}}
| |
− | {{hl2msg|string|address}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_info ===
| |
− | {{qnotice|A player changed his name}}
| |
− | {{begin-hl2msg|player_info|string}}
| |
− | {{hl2msg|string|name}}
| |
− | {{hl2msg|byte|index}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|networkid}}
| |
− | {{hl2msg|bool|bot}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_disconnect ===
| |
− | {{qnotice|A client was disconnected}}
| |
− | {{begin-hl2msg|player_disconnect|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|reason}}
| |
− | {{hl2msg|string|name}}
| |
− | {{hl2msg|string|networkid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_activate ===
| |
− | {{qnotice|A client has entered the game (connected and loaded)}}
| |
− | {{begin-hl2msg|player_activate|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_say ===
| |
− | {{qnotice|When a client sends a message in chat}}
| |
− | {{begin-hl2msg|player_say|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|text}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | = Counter-Strike: Source Events =
| |
− | === player_death ===
| |
− | {{qnotice|When a client dies}}
| |
− | {{begin-hl2msg|player_death|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|attacker}}
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− | {{hl2msg|string|weapon}}
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− | {{hl2msg|bool|headshot}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_hurt ===
| |
− | {{qnotice|When a client is damaged}}
| |
− | {{begin-hl2msg|player_hurt|string}}
| |
− | {{hl2msg|short|userid}}
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− | {{hl2msg|short|attacker}}
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− | {{hl2msg|byte|health}}
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− | {{hl2msg|byte|armor}}
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− | {{hl2msg|string|weapon}}
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− | {{hl2msg|byte|dmg_health}}
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− | {{hl2msg|byte|dmg_armor}}
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− | {{hl2msg|byte|hitgroup}}
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− | {{end-hl2msg}}
| |
− | | |
− | === bomb_beginplant ===
| |
− | {{qnotice|When the bomb is starting to get planted}}
| |
− | {{begin-hl2msg|bomb_beginplant|string}}
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− | {{hl2msg|short|userid}}
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− | {{hl2msg|short|site}}
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− | {{end-hl2msg}}
| |
− | | |
− | === bomb_abortplant ===
| |
− | {{qnotice|When the bomb planter stops planting the bomb}}
| |
− | {{begin-hl2msg|bomb_abortplant|string}}
| |
− | {{hl2msg|short|userid}}
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− | {{hl2msg|short|site}}
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− | {{end-hl2msg}}
| |
− | | |
− | === bomb_plant ===
| |
− | {{qnotice|When the bomb has been planted}}
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− | {{begin-hl2msg|bomb_planted|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|site}}
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− | {{hl2msg|short|posx}}
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− | {{hl2msg|short|posy}}
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− | {{end-hl2msg}}
| |
− | | |
− | === bomb_defused ===
| |
− | {{qnotice|When the bomb has been defused}}
| |
− | {{begin-hl2msg|bomb_defused|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|site}}
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− | {{end-hl2msg}}
| |
− | | |
− | === bomb_exploded ===
| |
− | {{qnotice|When the bomb explodes}}
| |
− | {{begin-hl2msg|bomb_exploded|string}}
| |
− | {{hl2msg|short|userid}}
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− | {{hl2msg|short|site}}
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− | {{end-hl2msg}}
| |
− | | |
− | === bomb_dropped ===
| |
− | {{qnotice|When the bomb is dropped by a client}}
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− | {{begin-hl2msg|bomb_dropped|string}}
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− | {{hl2msg|short|userid}}
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− | {{end-hl2msg}}
| |
− | | |
− | === bomb_pickup ===
| |
− | {{qnotice|When the bomb is picked up by a client}}
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− | {{begin-hl2msg|bomb_pickup|string}}
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− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === bomb_begindefuse ===
| |
− | {{qnotice|When the bomb is started to be defused}}
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− | {{begin-hl2msg|bomb_begindefuse|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|bool|haskit}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === bomb_abortdefuse ===
| |
− | {{qnotice|When the bomb defusal is stopped}}
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− | {{begin-hl2msg|bomb_abortdefuse|string}}
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− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === hostage_follows ===
| |
− | {{qnotice|When the hostage begins following a client}}
| |
− | {{begin-hl2msg|hostage_follows|string}}
| |
− | {{hl2msg|short|userid}}
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− | {{hl2msg|short|hostage}}
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− | {{end-hl2msg}}
| |
− | | |
− | === hostage_hurt ===
| |
− | {{qnotice|When a hostage is damaged}}
| |
− | {{begin-hl2msg|hostage_hurt|string}}
| |
− | {{hl2msg|short|userid}}
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− | {{hl2msg|short|hostage}}
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− | {{end-hl2msg}}
| |
− | | |
− | === hostage_killed ===
| |
− | {{qnotice|When a hostage is killed}}
| |
− | {{begin-hl2msg|hostage_killed|string}}
| |
− | {{hl2msg|short|userid}}
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− | {{hl2msg|short|hostage}}
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− | {{end-hl2msg}}
| |
− | | |
− | === hostage_rescued ===
| |
− | {{qnotice|When a hostage is rescued}}
| |
− | {{begin-hl2msg|hostage_rescued|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|hostage}}
| |
− | {{hl2msg|short|site}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === hostage_stops_following ===
| |
− | {{qnotice|When a hostage stops following a client}}
| |
− | {{begin-hl2msg|hostage_stops_following|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|hostage}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === hostage_rescued_all ===
| |
− | {{qnotice|When all the hostages are rescued}}
| |
− | {{begin-hl2msg|hostage_rescued_all|string}}
| |
− | {{hl2msg|''none''|''none''}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === hostage_call_for_help ===
| |
− | {{qnotice|When the hostage calls for help}}
| |
− | {{begin-hl2msg|hostage_call_for_help|string}}
| |
− | {{hl2msg|short|hostage}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === vip_escaped ===
| |
− | {{qnotice|When the VIP escapes}}
| |
− | {{begin-hl2msg|vip_escaped|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === vip_killed ===
| |
− | {{qnotice|When the VIP is killed}}
| |
− | {{begin-hl2msg|vip_killed|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|attacker}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_radio ===
| |
− | {{qnotice|When the player uses radio commands}}
| |
− | {{begin-hl2msg|player_radio|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|slot}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === bomb_beep ===
| |
− | {{qnotice|Every time the bomb beep sound happens}}
| |
− | {{begin-hl2msg|bomb_beep|string}}
| |
− | {{hl2msg|long|entindex}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === weapon_fire ===
| |
− | {{qnotice|Every time a client fires their weapon}}
| |
− | {{begin-hl2msg|weapon_fire|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|weapon}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === weapon_fire_on_empty ===
| |
− | {{qnotice|Every time a client fires their weapon and it's empty}}
| |
− | {{begin-hl2msg|weapon_fire_on_empty|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|weapon}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === weapon_reload ===
| |
− | {{qnotice|Every time a client reloads their weapon}}
| |
− | {{begin-hl2msg|weapon_reload|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |