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− | = Generic Source Events =
| + | These are all the games that the Source engine covers (that we could find). |
| + | * [[Generic Source Events]] |
| + | * [[Generic Source Server Events]] |
| + | * [[Alien Swarm Events]] |
| + | * [[Black Mesa Events]] |
| + | * [[Codename Cure Events]] |
| + | * [[Counter-Strike: Source Events]] |
| + | * [[Counter-Strike: Global Offensive Events]] |
| + | * [[Day of Defeat: Source Events]] |
| + | * [[Dota 2 Events]] |
| + | * [[Dystopia Events]] |
| + | * [[Empires Events]] |
| + | * [[Garry's Mod Events]] |
| + | * [[Half-Life 2: Capture the Flag Events]] |
| + | * [[Half-Life 2: Deathmatch Events]] |
| + | * [[Hidden: Source Events]] |
| + | * [[Insurgency: Source Events]] |
| + | * [[Iron Grip: Source Events]] |
| + | * [[Left 4 Dead Events]] |
| + | * [[Left 4 Dead 2 Events]] |
| + | * [[Neotokyo Events]] |
| + | * [[No More Room in Hell Events]] |
| + | * [[Nuclear Dawn Events]] |
| + | * [[Perfect Dark: Source Events]] |
| + | * [[Pirates, Vikings, Knights II Events]] |
| + | * [[SourceForts Events]] |
| + | * [[Team Fortress 2 Events]] |
| + | * [[Zombie Panic! Source Events]] |
| | | |
− | === team_info === | + | == Credits == |
− | {{qnotice|Info about team}}<br>
| + | *[[User:Shane|Shane]] - Writing some of the events pages and organization and general wikiknowhow |
− | {{begin-hl2msg|team_info|string}}
| + | *[[User:FlyingMongoose|FlyingMongoose]] - Writing a lot of the events pages |
− | {{hl2msg|byte|teamid}}
| + | *[[User:sslice|sslice]] - For creating a wikitizer application for these events |
− | {{hl2msg|string|teamname}}
| + | *[[User:RedSword|RedSword]] - For creating a wikitizer [https://forums.alliedmods.net/showthread.php?p=2268802#post2268802 application] for these events |
− | {{end-hl2msg}}
| + | *[[User:404UNF|404UNF]] - Updating events |
| | | |
− | === team_score ===
| + | [[Category:Metamod:Source Development]] |
− | {{qnotice|Team score changed}}<br>
| + | [[Category:SourceMod Development]] |
− | {{begin-hl2msg|team_info|string}}
| + | [[Category:SourceMod Scripting]] |
− | {{hl2msg|byte|teamid}}
| |
− | {{hl2msg|short|score}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_team ===
| |
− | {{qnotice|Player change his team}}<br>
| |
− | {{begin-hl2msg|player_team|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|byte|team}}
| |
− | {{hl2msg|byte|oldteam}}
| |
− | {{hl2msg|bool|disconnect}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_class ===
| |
− | {{qnotice|A player changed his class}}<br>
| |
− | {{begin-hl2msg|player_class|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|class}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_death ===
| |
− | {{qnotice|A game event, name may be 32 charaters long}}<br>
| |
− | {{begin-hl2msg|player_death|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|attacker}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_hurt ===
| |
− | {{qnotice|A player was hurt}}<br>
| |
− | {{begin-hl2msg|player_hurt|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|attacker}}
| |
− | {{hl2msg|byte|health}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_chat ===
| |
− | {{qnotice|A public player chat}}<br>
| |
− | {{begin-hl2msg|player_chat|string}}
| |
− | {{hl2msg|bool|teamonly}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|text}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_score ===
| |
− | {{qnotice|Players scores changed}}<br>
| |
− | {{begin-hl2msg|player_score|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|kills}}
| |
− | {{hl2msg|short|deaths}}
| |
− | {{hl2msg|short|score}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_spawn ===
| |
− | {{qnotice|player spawned in game}}<br>
| |
− | {{begin-hl2msg|player_spawn|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_shoot ===
| |
− | {{qnotice|Player shoot his weapon}}<br>
| |
− | {{begin-hl2msg|player_shoot|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|byte|weapon}}
| |
− | {{hl2msg|byte|mode}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_use ===
| |
− | {{qnotice|When a player uses an option}}<br>
| |
− | {{begin-hl2msg|player_use|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|entity}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_changename ===
| |
− | {{qnotice|Player changed name}}<br>
| |
− | {{begin-hl2msg|player_changename|string}}
| |
− | {{hl2msg|string|userid}}
| |
− | {{hl2msg|string|oldname}}
| |
− | {{hl2msg|string|newname}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === game_newmap ===
| |
− | {{qnotice|Send when new map is completely loaded}}<br>
| |
− | {{begin-hl2msg|game_newmap|string}}
| |
− | {{hl2msg|string|mapname}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === game_start ===
| |
− | {{qnotice|A new game starts}}<br>
| |
− | {{begin-hl2msg|game_start|string}}
| |
− | {{hl2msg|long|roundslimit}}
| |
− | {{hl2msg|long|timelimit}}
| |
− | {{hl2msg|long|fraglimit}}
| |
− | {{hl2msg|string|objective}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === game_end ===
| |
− | {{qnotice|A game ended}}<br>
| |
− | {{begin-hl2msg|game_end|string}}
| |
− | {{hl2msg|byte|winner}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === round_start ===
| |
− | {{qnotice|The round started}}<br>
| |
− | {{begin-hl2msg|player_changename|string}}
| |
− | {{hl2msg|long|timelimit}}
| |
− | {{hl2msg|long|fraglimit}}
| |
− | {{hl2msg|string|objective}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === round_end ===
| |
− | {{qnotice|The round ended}}<br>
| |
− | {{begin-hl2msg|round_end|string}}
| |
− | {{hl2msg|byte|winner}}
| |
− | {{hl2msg|byte|reason}}
| |
− | {{hl2msg|string|message}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === game_message ===
| |
− | {{qnotice|A game message}}<br>
| |
− | {{begin-hl2msg|game_message|string}}
| |
− | {{hl2msg|byte|target}}
| |
− | {{hl2msg|string|text}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === break_breakable ===
| |
− | {{qnotice|A breakable (func_break) is broken.}}<br>
| |
− | {{begin-hl2msg|break_breakable|string}}
| |
− | {{hl2msg|long|entindex}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|byte|material}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === break_prop ===
| |
− | {{qnotice|A breakable prop is broken.}}<br>
| |
− | {{begin-hl2msg|break_prop|string}}
| |
− | {{hl2msg|long|entindex}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | = Generic Source Server Events =
| |
− | === server_spawn ===
| |
− | {{qnotice|Send once a server starts}}<br>
| |
− | {{begin-hl2msg|server_start|string}}
| |
− | {{hl2msg|string|hostname}}
| |
− | {{hl2msg|string|address}}
| |
− | {{hl2msg|string|port}}
| |
− | {{hl2msg|string|game}}
| |
− | {{hl2msg|string|mapname}}
| |
− | {{hl2msg|long|maxplayers}}
| |
− | {{hl2msg|string|os}}
| |
− | {{hl2msg|bool|dedicated}}
| |
− | {{hl2msg|bool|password}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === server_shutdown ===
| |
− | {{qnotice|Server shut down}}
| |
− | {{begin-hl2msg|server_shutdown|string}}
| |
− | {{hl2msg|string|reason}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === server_cvar ===
| |
− | {{qnotice|A server console var has changed}}
| |
− | {{begin-hl2msg|server_cvar|string}}
| |
− | {{hl2msg|string|cvarname}}
| |
− | {{hl2msg|string|cvarvalue}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === server_msg ===
| |
− | {{qnotice|A generic server message}}
| |
− | {{begin-hl2msg|server_message|string}}
| |
− | {{hl2msg|string|text}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === server_addban ===
| |
− | {{qnotice|When the server has a ban added}}
| |
− | {{begin-hl2msg|server_addban|string}}
| |
− | {{hl2msg|string|name}}
| |
− | {{hl2msg|string|userid}}
| |
− | {{hl2msg|string|networkid}}
| |
− | {{hl2msg|string|ip}}
| |
− | {{hl2msg|string|duration}}
| |
− | {{hl2msg|string|by}}
| |
− | {{hl2msg|bool|kicked}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === server_removeban ===
| |
− | {{qnotice|When the server has a ban removed}}
| |
− | {{begin-hl2msg|server_removeban|string}}
| |
− | {{hl2msg|string|networkid}}
| |
− | {{hl2msg|string|ip}}
| |
− | {{hl2msg|stsring|by}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_connect ===
| |
− | {{qnotice|A new player connected}}
| |
− | {{begin-hl2msg|player_connect|string}}
| |
− | {{hl2msg|string|name}}
| |
− | {{hl2msg|byte|index}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|networkid}}
| |
− | {{hl2msg|string|address}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_info ===
| |
− | {{qnotice|A player changed his name}}
| |
− | {{begin-hl2msg|player_info|string}}
| |
− | {{hl2msg|string|name}}
| |
− | {{hl2msg|byte|index}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|networkid}}
| |
− | {{hl2msg|bool|bot}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_disconnect ===
| |
− | {{qnotice|A client was disconnected}}
| |
− | {{begin-hl2msg|player_disconnect|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|reason}}
| |
− | {{hl2msg|string|name}}
| |
− | {{hl2msg|string|networkid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_activate ===
| |
− | {{qnotice|A client has entered the game (connected and loaded)}}
| |
− | {{begin-hl2msg|player_activate|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_say ===
| |
− | {{qnotice|When a client sends a message in chat}}
| |
− | {{begin-hl2msg|player_say|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|text}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | = Counter-Strike: Source Events =
| |
− | === player_death ===
| |
− | {{qnotice|When a client dies}}
| |
− | {{begin-hl2msg|player_death|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|attacker}}
| |
− | {{hl2msg|string|weapon}}
| |
− | {{hl2msg|bool|headshot}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_hurt ===
| |
− | {{qnotice|When a client is damaged}}
| |
− | {{begin-hl2msg|player_hurt|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|attacker}}
| |
− | {{hl2msg|byte|health}}
| |
− | {{hl2msg|byte|armor}}
| |
− | {{hl2msg|string|weapon}}
| |
− | {{hl2msg|byte|dmg_health}}
| |
− | {{hl2msg|byte|dmg_armor}}
| |
− | {{hl2msg|byte|hitgroup}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === bomb_beginplant ===
| |
− | {{qnotice|When the bomb is starting to get planted}}
| |
− | {{begin-hl2msg|bomb_beginplant|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|site}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === bomb_abortplant ===
| |
− | {{qnotice|When the bomb planter stops planting the bomb}}
| |
− | {{begin-hl2msg|bomb_abortplant|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|site}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === bomb_plant ===
| |
− | {{qnotice|When the bomb has been planted}}
| |
− | {{begin-hl2msg|bomb_planted|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|site}}
| |
− | {{hl2msg|short|posx}}
| |
− | {{hl2msg|short|posy}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === bomb_defused ===
| |
− | {{qnotice|When the bomb has been defused}}
| |
− | {{begin-hl2msg|bomb_defused|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|site}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === bomb_exploded ===
| |
− | {{qnotice|When the bomb explodes}}
| |
− | {{begin-hl2msg|bomb_exploded|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|site}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === bomb_dropped ===
| |
− | {{qnotice|When the bomb is dropped by a client}}
| |
− | {{begin-hl2msg|bomb_dropped|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === bomb_pickup ===
| |
− | {{qnotice|When the bomb is picked up by a client}}
| |
− | {{begin-hl2msg|bomb_pickup|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === bomb_begindefuse ===
| |
− | {{qnotice|When the bomb is started to be defused}}
| |
− | {{begin-hl2msg|bomb_begindefuse|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|bool|haskit}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === bomb_abortdefuse ===
| |
− | {{qnotice|When the bomb defusal is stopped}}
| |
− | {{begin-hl2msg|bomb_abortdefuse|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === hostage_follows ===
| |
− | {{qnotice|When the hostage begins following a client}}
| |
− | {{begin-hl2msg|hostage_follows|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|hostage}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === hostage_hurt ===
| |
− | {{qnotice|When a hostage is damaged}}
| |
− | {{begin-hl2msg|hostage_hurt|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|hostage}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === hostage_killed ===
| |
− | {{qnotice|When a hostage is killed}}
| |
− | {{begin-hl2msg|hostage_killed|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|hostage}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === hostage_rescued ===
| |
− | {{qnotice|When a hostage is rescued}}
| |
− | {{begin-hl2msg|hostage_rescued|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|hostage}}
| |
− | {{hl2msg|short|site}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === hostage_stops_following ===
| |
− | {{qnotice|When a hostage stops following a client}}
| |
− | {{begin-hl2msg|hostage_stops_following|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|hostage}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === hostage_rescued_all ===
| |
− | {{qnotice|When all the hostages are rescued}}
| |
− | {{begin-hl2msg|hostage_rescued_all|string}}
| |
− | {{hl2msg|''none''|''none''}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === hostage_call_for_help ===
| |
− | {{qnotice|When the hostage calls for help}}
| |
− | {{begin-hl2msg|hostage_call_for_help|string}}
| |
− | {{hl2msg|short|hostage}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === vip_escaped ===
| |
− | {{qnotice|When the VIP escapes}}
| |
− | {{begin-hl2msg|vip_escaped|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === vip_killed ===
| |
− | {{qnotice|When the VIP is killed}}
| |
− | {{begin-hl2msg|vip_killed|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|attacker}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_radio ===
| |
− | {{qnotice|When the player uses radio commands}}
| |
− | {{begin-hl2msg|player_radio|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|slot}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === bomb_beep ===
| |
− | {{qnotice|Every time the bomb beep sound happens}}
| |
− | {{begin-hl2msg|bomb_beep|string}}
| |
− | {{hl2msg|long|entindex}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === weapon_fire ===
| |
− | {{qnotice|Every time a client fires their weapon}}
| |
− | {{begin-hl2msg|weapon_fire|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|weapon}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === weapon_fire_on_empty ===
| |
− | {{qnotice|Every time a client fires their weapon and it's empty}}
| |
− | {{begin-hl2msg|weapon_fire_on_empty|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|weapon}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === weapon_reload ===
| |
− | {{qnotice|Every time a client reloads their weapon}}
| |
− | {{begin-hl2msg|weapon_reload|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === weapon_zoom ===
| |
− | {{qnotice|Every time a client zooms a scoped weapon}}
| |
− | {{begin-hl2msg|weapon_zoom|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === item_pickup ===
| |
− | {{qnotice|Every time an item is picked up (generally weapons)}}
| |
− | {{begin-hl2msg|item_pickup|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|string|item}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === grenade_bounce ===
| |
− | {{qnotice|Every time a grenade bounces}}
| |
− | {{begin-hl2msg|grenade_bounce|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === hegrenade_detonate ===
| |
− | {{qnotice|Every time a hegrenade explodes}}
| |
− | {{begin-hl2msg|hegrenade_detonate|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === flashbang_detonate ===
| |
− | {{qnotice|Every time a flashbang detonates}}
| |
− | {{begin-hl2msg|flashbang_detonate|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === smokegrenade_detonate ===
| |
− | {{qnotice|Every time a smokegrenade detonates}}
| |
− | {{begin-hl2msg|flashbang_detonate|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === bullet_impact ===
| |
− | {{qnotice|Every time a bullet hits something}}
| |
− | {{begin-hl2msg|bullet_impact}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|float|x}}
| |
− | {{hl2msg|float|y}}
| |
− | {{hl2msg|float|z}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_footstep ===
| |
− | {{qnotice|Every time a player takes a step}}
| |
− | {{begin-hl2msg|player_footstep|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_jump ===
| |
− | {{qnotice|Every time a player jumps}}
| |
− | {{begin-hl2msg|player_jump|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_blind ===
| |
− | {{qnotice|Every time a player is blinded by a flashbang}}
| |
− | {{begin-hl2msg|player_blind|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_falldamage ===
| |
− | {{qnotice|Every time a player takes damage due to a fall}}
| |
− | {{begin-hl2msg|player_falldamage|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|float|damage}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === door_moving ===
| |
− | {{qnotice|Every time a door is put in motion (opened)}}
| |
− | {{begin-hl2msg|door_moving|string}}
| |
− | {{hl2msg|long|entindex}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === round_freeze_end ===
| |
− | {{qnotice|When the round's mp_freezetime is up}}
| |
− | {{begin-hl2msg|round_freeze_end|string}}
| |
− | {{hl2msg|none|none}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === nav_blocked ===
| |
− | {{qnotice|''Guess: Called when an area is blocked by the nav of a map''}}
| |
− | {{begin-hl2msg|nav_blocked|string}}
| |
− | {{hl2msg|long|area}}
| |
− | {{hl2msg|bool|blocked}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === nav_generate ===
| |
− | {{qnotice|Called when a nav file does not exist for a map and bots are added}}
| |
− | {{begin-hl2msg|nav_generate|string}}
| |
− | {{hl2msg|none|none}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | = Day of Defeat: Source Events =
| |
− | | |
− | === player_death ===
| |
− | {{qnotice|When a player dies}}
| |
− | {{begin-hl2msg|player_death|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|attacker}}
| |
− | {{hl2msg|string|weapon}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_hurt ===
| |
− | {{qnotice|When a player is damaged}}
| |
− | {{begin-hl2msg|player_hurt|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|attacker}}
| |
− | {{hl2msg|string|weapon}}
| |
− | {{hl2msg|byte|health}}
| |
− | {{hl2msg|byte|damage}}
| |
− | {{hl2msg|byte|hitgroup}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === player_changeclass ===
| |
− | {{qnotice|When a player changes to a different class}}
| |
− | {{begin-hl2msg|player_changeclass|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|class}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_round_start ===
| |
− | {{qnotice|When the round starts}}
| |
− | {{begin-hl2msg|dod_round_start|string}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_round_active ===
| |
− | {{qnotice|''Unknown''}}
| |
− | {{begin-hl2msg|dod_round_active|string}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_hint ===
| |
− | {{qnotice|When a hint occurs}}
| |
− | {{begin-hl2msg|dod_hint|string}}
| |
− | {{hl2msg|string|hintmessage}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_warmup_begins ===
| |
− | {{qnotice|When warmup begins}}
| |
− | {{begin-hl2msg|dod_warmup_begins|string}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_warmup_ends ===
| |
− | {{qnotice|When warmup ends}}
| |
− | {{begin-hl2msg|dod_warmup_ends|string}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_round_start ===
| |
− | {{qnotice|When round starts}}
| |
− | {{begin-hl2msg|dod_round_start|string}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_restart_round ===
| |
− | {{qnotice|When round restarts}}
| |
− | {{begin-hl2msg|dod_restart_round|string}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_ready_restart ===
| |
− | {{qnotice|When the ready players trigger restart}}
| |
− | {{begin-hl2msg|dod_ready_restart|string}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_allies_ready ===
| |
− | {{qnotice|When allies are ready}}
| |
− | {{begin-hl2msg|dod_allies_ready|string}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_axis_ready ===
| |
− | {{qnotice|When axis are ready}}
| |
− | {{begin-hl2msg|dod_axis_ready|string}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_round_restart_seconds ===
| |
− | {{qnotice|When round restart is set}}
| |
− | {{begin-hl2msg|dod_round_restart_seconds|string}}
| |
− | {{hl2msg|short|seconds}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_team_scores ===
| |
− | {{qnotice|When a team scores (wins)}}
| |
− | {{begin-hl2msg|dod_team_scores|string}}
| |
− | {{hl2msg|short|allies_caps}}
| |
− | {{hl2msg|short|allies_tick}}
| |
− | {{hl2msg|byte|allies_players}}
| |
− | {{hl2msg|short|axis_caps}}
| |
− | {{hl2msg|short|axis_tick}}
| |
− | {{hl2msg|byte|axis_players}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_point_captured ===
| |
− | {{qnotice|When a flag/point is captured}}
| |
− | {{begin-hl2msg|dod_point_captured|string}}
| |
− | {{hl2msg|byte|cp}}
| |
− | {{hl2msg|string|cpname}}
| |
− | {{hl2msg|string|cappers}}
| |
− | {{hl2msg|bool|bomb}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_capture_blocked ===
| |
− | {{qnotice|When a capture is blocked}}
| |
− | {{begin-hl2msg|dod_capture_blocked|string}}
| |
− | {{hl2msg|byte|cp}}
| |
− | {{hl2msg|string|cpname}}
| |
− | {{hl2msg|byte|blocker}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_round_win ===
| |
− | {{qnotice|When a round is won}}
| |
− | {{begin-hl2msg|dod_round_win|string}}
| |
− | {{hl2msg|byte|team}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_tick_points ===
| |
− | {{qnotice|''Unknown''}}
| |
− | {{begin-hl2msg|dod_tick_points|string}}
| |
− | {{hl2msg|byte|team}}
| |
− | {{hl2msg|byte|score}}
| |
− | {{hl2msg|short|totalscore}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_game_over ===
| |
− | {{qnotice|When the map ends}}
| |
− | {{begin-hl2msg|dod_game_over|string}}
| |
− | {{hl2msg|string|reason}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_broadcast_audio ===
| |
− | {{qnotice|When audio is broadcasted}}
| |
− | {{begin-hl2msg|dod_broadcast_audio|string}}
| |
− | {{hl2msg|string|sound}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_stats_weapon_attack ===
| |
− | {{qnotice|When a player attacks with a weapon}}
| |
− | {{begin-hl2msg|dod_stats_weapon_attack|string}}
| |
− | {{hl2msg|short|attacker}}
| |
− | {{hl2msg|byte|weapon}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_stats_player_damage ===
| |
− | {{qnotice|When a player damages another}}
| |
− | {{begin-hl2msg|dod_stats_player_damage|string}}
| |
− | {{hl2msg|short|attacker}}
| |
− | {{hl2msg|short|victim}}
| |
− | {{hl2msg|byte|weapon}}
| |
− | {{hl2msg|short|damage}}
| |
− | {{hl2msg|byte|damage_given}}
| |
− | {{hl2msg|float|distance}}
| |
− | {{hl2msg|byte|hitgroup}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_stats_player_killed ===
| |
− | {{qnotice|When a player kills another}}
| |
− | {{begin-hl2msg|dod_stats_player_killed|string}}
| |
− | {{hl2msg|byte|attacker}}
| |
− | {{hl2msg|byte|victim}}
| |
− | {{hl2msg|byte|weapon}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_win_panel ===
| |
− | {{qnotice|When the scoreboard is shown after map end}}
| |
− | {{begin-hl2msg|dod_win_panel|string}}
| |
− | {{hl2msg|bool|show_timer_defend}}
| |
− | {{hl2msg|bool|show_timer_attack}}
| |
− | {{hl2msg|short|timer_time}}
| |
− | {{hl2msg|byte|final_event}}
| |
− | {{hl2msg|byte|category_left}}
| |
− | {{hl2msg|byte|left_1}}
| |
− | {{hl2msg|byte|left_score_1}}
| |
− | {{hl2msg|byte|left_2}}
| |
− | {{hl2msg|byte|left_score_2}}
| |
− | {{hl2msg|byte|left_3}}
| |
− | {{hl2msg|byte|left_score_3}}
| |
− | {{hl2msg|byte|category_right}}
| |
− | {{hl2msg|byte|right_1}}
| |
− | {{hl2msg|byte|right_score_1}}
| |
− | {{hl2msg|byte|right_2}}
| |
− | {{hl2msg|byte|right_score_2}}
| |
− | {{hl2msg|byte|right_3}}
| |
− | {{hl2msg|byte|right_score_3}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_timer_time_added ===
| |
− | {{qnotice|When time is added (in bombing maps)}}
| |
− | {{begin-hl2msg|dod_timer_time_added|string}}
| |
− | {{hl2msg|short|seconds_added}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_timer_flash ===
| |
− | {{qnotice|''Unknown''}}
| |
− | {{begin-hl2msg|dod_timer_flash|string}}
| |
− | {{hl2msg|short|time_remaining}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_map_time_remaining ===
| |
− | {{qnotice|Time remaining on map}}
| |
− | {{begin-hl2msg|dod_map_time_remaining|string}}
| |
− | {{hl2msg|short|seconds}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_tnt_pickup ===
| |
− | {{qnotice|When TNT is picked up}}
| |
− | {{begin-hl2msg|dod_tnt_pickup|string}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_bomb_planted ===
| |
− | {{qnotice|When TNT is placed on an objective}}
| |
− | {{begin-hl2msg|dod_bomb_planted|string}}
| |
− | {{hl2msg|byte|cp}}
| |
− | {{hl2msg|string|cpname}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|byte|team}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_bomb_exploded ===
| |
− | {{qnotice|When TNT explodes}}
| |
− | {{begin-hl2msg|dod_bomb_exploded|string}}
| |
− | {{hl2msg|byte|cp}}
| |
− | {{hl2msg|string|cpname}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_bomb_defused ===
| |
− | {{qnotice|When TNT is defused}}
| |
− | {{begin-hl2msg|dod_bomb_defused|string}}
| |
− | {{hl2msg|byte|cp}}
| |
− | {{hl2msg|string|cpname}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|byte|team}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_kill_planter ===
| |
− | {{qnotice|When the planter of TNT is killed}}
| |
− | {{begin-hl2msg|dod_kill_planter|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|victimid}}
| |
− | {{end-hl2msg}}
| |
− | | |
− | === dod_kill_defuser ===
| |
− | {{qnotice|When the defuser of TNT is killed}}
| |
− | {{begin-hl2msg|dod_kill_defuser|string}}
| |
− | {{hl2msg|short|userid}}
| |
− | {{hl2msg|short|victimid}}
| |
− | {{end-hl2msg}}
| |