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- :{{owned_project|project=AMX Mod X|website=www.amxmodx.org}} ...]], leading to outside support for things like MySQL and Sockets. The AMX Mod X scripting language is called [[Pawn]] (formerly "Small"), and is official6 KB (813 words) - 18:23, 26 October 2009
- AMX Mod X Modules are written in C or C++ (the API is C compatible).24 KB (4,064 words) - 11:16, 12 February 2012
- [[Category:3rd Party Modules (AMX Mod X)]]13 KB (2,052 words) - 03:58, 24 May 2018
- ...lugin_init]], so that other plugins may alter them at [[Core Forwards (AMX Mod X)|plugin_cfg]]. ** flags : See [[#Flags|Cvars (AMX Mod X)]].5 KB (759 words) - 17:51, 25 February 2017
- This guide will help you install AMX Mod X without the assistance of an automated tool. ...server itself. If you only have [[FTP]] access, it's best to install [[AMX Mod X]] on a "[[dummy]]" folder on your hard drive, do all configuration there,6 KB (939 words) - 16:57, 19 February 2013
- [[Category:Documentation (AMX Mod X)]] See the section on [[Adding Admins (AMX Mod X)|Adding Admins]] for more information.15 KB (2,588 words) - 00:34, 26 June 2009
- AMX Mod X lets you store admin accounts in a MySQL database. This is ideal if you ...your server for SQL by reading [[Configuring AMX Mod X#SQL|Configuring AMX Mod X: SQL]]. Then, enable the admin_sql.amxx plugin instead of admin.amxx, by5 KB (854 words) - 07:57, 26 February 2017
- {{qnotice|ACCESS_LEVEL_A is not "a", it is "m". See [[Adding Admins (AMX Mod X)#Access Levels|Access Levels]].}} | Displays the main AMX Mod X menu.7 KB (1,137 words) - 11:33, 29 August 2012
- [[Category:Scripting (AMX Mod X)]] This guide will give you a basic overview to scripting [[AMX Mod X]] plugins.12 KB (1,721 words) - 14:05, 16 April 2017
- ...some of the more advanced topics of [[:Category:Scripting (AMX Mod X)|AMX Mod X Scripting]]. ...ms, HL-related programming sites, or other plugins. To list the messages a mod has, type "meta game" in the server console (with metamod loaded). You can18 KB (2,913 words) - 08:04, 26 February 2017
- [[Category:Scripting (AMX Mod X)]]2 KB (350 words) - 15:56, 30 August 2017
- There are a number of functions built into AMX Mod X / AMXX Modules that allow you to find entities. For a complete list, plea5 KB (837 words) - 16:35, 27 February 2017
- [[Admin-Mod]] and [[AMX Mod X]] became very popular because of their easy to use scripting language. H ...example, <tt>server_frame</tt> is called on every [[server tick]] in [[AMX Mod X]]. To declare an array of that size in <tt>server_frame</tt> is highly u14 KB (2,348 words) - 16:30, 30 August 2017
- ...o see changes to [[AMX Mod]] before it became [[AMX Mod X]], see the [[AMX Mod Changelog]]. See [[AMX_Mod_X_1.8.2_Changes|AMX Mod X 1.8.2 Changes]].40 KB (6,082 words) - 07:00, 14 February 2013
- ...hat provides additional hooking and function calling capabilities to [[AMX Mod X]]. ...needs to be in the amxmodx/configs/hamdata.ini config file, under the game mod and operating system.10 KB (1,489 words) - 15:42, 30 August 2017
- AMX Mod X 1.8 is a large release with many changes, both to the development API and ...ess flags required by commands without recompiling or editing scripts. AMX Mod X caches all command flags in <tt>configs/cmdaccess.ini</tt>, where they ca12 KB (2,002 words) - 08:08, 19 February 2014
- ...ility with the February 2013 update to Half-Life Dedicated Servers. '''AMX Mod X 1.8.2 is not compatible with versions of Counter-Strike 1.6 retrieved pri To upgrade from AMX Mod X 1.8.2, perform the following steps:2 KB (366 words) - 14:26, 16 March 2013
- #REDIRECT [[AMX Mod X 1.8.2 Release Notes]]43 bytes (6 words) - 07:06, 14 February 2013
- 0 bytes (0 words) - 12:10, 13 October 2013
- AMX Mod X is a large project, but we've tried to make it as easy to build as possib Note that AMX Mod X also has Visual Studio project files. These can be used for local develop6 KB (1,014 words) - 06:34, 3 October 2020
- ...CCESS_LEVEL_A nie je "a", je to "m". Prečítajte si [[Adding Admins (AMX Mod X)#Access Levels|Access Levels]].}} | Zobrazí hlavné AMX Mod X menu.7 KB (1,298 words) - 10:29, 12 July 2014
- AMX Mod X provides a system for simple plugins to automatically generate config fil | {{tt|autoCreate}} || {{ns}} If true, AMX Mod X will dump all cvars created by the plugin into a config file if the speci4 KB (642 words) - 17:57, 17 June 2017
- AMX Mod X fournit un système simple pour générer automatiquement des fichiers de | {{tt|autoCreate}} || {{ns}} Si activé ({{tt|true|opt=nobg}}), AMX Mod X va extraire toutes les cvars créées par le plugin dans un fichier de co4 KB (622 words) - 17:22, 16 June 2017
- ...de a way to store and move around arbitrary amounts (and types) of data in AMX Mox X, available from [https://github.com/alliedmodders/amxmodx/blob/master6 KB (871 words) - 09:43, 18 June 2017
- {{Languages|Hashers (AMX Mod X Scripting)}} :{{alert|info|Note:|Path of file is relative to {{tt|$mod/|opt=nobg}} directory.|opt=full-border}}3 KB (496 words) - 13:18, 18 June 2017
- {{Languages|Hashers (AMX Mod X Scripting)}} ...t|info|Note:|Le chemin vers le fichier est relatif au répertoire du {{tt|$mod/|opt=nobg}}.|opt=full-border}}4 KB (528 words) - 13:15, 18 June 2017
- AMX Mod X 1.9 is a major update, containing many features, fixes, and improvements ...s.alliedmods.net/showthread.php?t=240468 previous announcement] on the AMX Mod X website, all development is now done on GitHub.<br />47 KB (6,691 words) - 14:18, 30 September 2021
- ...anges from AMX Mod X 1.8.2 to AMX Mod X 1.9. Click here for the full [[AMX Mod X 1.9 Release Notes]].|opt=full-border}} Gamedata files shipped with AMX Mod X can and will be updated at any time, therefore it is strongly discouraged359 KB (49,123 words) - 10:30, 25 December 2023
Page text matches
- ...o see changes to [[AMX Mod]] before it became [[AMX Mod X]], see the [[AMX Mod Changelog]]. See [[AMX_Mod_X_1.8.2_Changes|AMX Mod X 1.8.2 Changes]].40 KB (6,082 words) - 07:00, 14 February 2013
- :{{owned_project|project=AMX Mod X|website=www.amxmodx.org}} ...]], leading to outside support for things like MySQL and Sockets. The AMX Mod X scripting language is called [[Pawn]] (formerly "Small"), and is official6 KB (813 words) - 18:23, 26 October 2009
- This guide will help you install AMX Mod X without the assistance of an automated tool. ...server itself. If you only have [[FTP]] access, it's best to install [[AMX Mod X]] on a "[[dummy]]" folder on your hard drive, do all configuration there,6 KB (939 words) - 16:57, 19 February 2013
- ...anges from AMX Mod X 1.8.2 to AMX Mod X 1.9. Click here for the full [[AMX Mod X 1.9 Release Notes]].|opt=full-border}} Gamedata files shipped with AMX Mod X can and will be updated at any time, therefore it is strongly discouraged359 KB (49,123 words) - 10:30, 25 December 2023
- AMX Mod X 1.9 is a major update, containing many features, fixes, and improvements ...s.alliedmods.net/showthread.php?t=240468 previous announcement] on the AMX Mod X website, all development is now done on GitHub.<br />47 KB (6,691 words) - 14:18, 30 September 2021
- [[Category:Scripting (AMX Mod X)]] This guide will give you a basic overview to scripting [[AMX Mod X]] plugins.12 KB (1,721 words) - 14:05, 16 April 2017
- [[Category:Documentation (AMX Mod X)]] See the section on [[Adding Admins (AMX Mod X)|Adding Admins]] for more information.15 KB (2,588 words) - 00:34, 26 June 2009
- ...some of the more advanced topics of [[:Category:Scripting (AMX Mod X)|AMX Mod X Scripting]]. ...ms, HL-related programming sites, or other plugins. To list the messages a mod has, type "meta game" in the server console (with metamod loaded). You can18 KB (2,913 words) - 08:04, 26 February 2017
- [[Admin-Mod]] and [[AMX Mod X]] became very popular because of their easy to use scripting language. H ...example, <tt>server_frame</tt> is called on every [[server tick]] in [[AMX Mod X]]. To declare an array of that size in <tt>server_frame</tt> is highly u14 KB (2,348 words) - 16:30, 30 August 2017
- AMX Mod X 1.8 is a large release with many changes, both to the development API and ...ess flags required by commands without recompiling or editing scripts. AMX Mod X caches all command flags in <tt>configs/cmdaccess.ini</tt>, where they ca12 KB (2,002 words) - 08:08, 19 February 2014
- AMX Mod X is a large project, but we've tried to make it as easy to build as possib Note that AMX Mod X also has Visual Studio project files. These can be used for local develop6 KB (1,014 words) - 06:34, 3 October 2020
- AMX Mod X lets you store admin accounts in a MySQL database. This is ideal if you ...your server for SQL by reading [[Configuring AMX Mod X#SQL|Configuring AMX Mod X: SQL]]. Then, enable the admin_sql.amxx plugin instead of admin.amxx, by5 KB (854 words) - 07:57, 26 February 2017
- {{qnotice|This guide is rather hardcoded to [[AMX Mod X]]. It needs to be mode generic.}} ...compiled with a "Compiler", which produces a binary for AMX Mod X. The AMX Mod X team distributes a specially modified Pawn compiler.30 KB (4,791 words) - 06:54, 10 April 2019
- ...ro] [[AMX Mod X]] plugin. It was originally created by {Hoj}Batman for AMX Mod to be an extendable plugin. *[http://shero.alliedmods.net/ SuperHero Mod website] - Official website1 KB (199 words) - 01:32, 26 March 2009
- [[Category:Scripting (AMX Mod X)]] In [[AMX Mod X]] you are able to hook in-game messages/events with [http://www.amxmodx.o52 KB (7,675 words) - 12:49, 30 August 2023
- ...lugin_init]], so that other plugins may alter them at [[Core Forwards (AMX Mod X)|plugin_cfg]]. ** flags : See [[#Flags|Cvars (AMX Mod X)]].5 KB (759 words) - 17:51, 25 February 2017
- {{qnotice|ACCESS_LEVEL_A is not "a", it is "m". See [[Adding Admins (AMX Mod X)#Access Levels|Access Levels]].}} | Displays the main AMX Mod X menu.7 KB (1,137 words) - 11:33, 29 August 2012
- ...CCESS_LEVEL_A nie je "a", je to "m". Prečítajte si [[Adding Admins (AMX Mod X)#Access Levels|Access Levels]].}} | Zobrazí hlavné AMX Mod X menu.7 KB (1,298 words) - 10:29, 12 July 2014
- ...ility with the February 2013 update to Half-Life Dedicated Servers. '''AMX Mod X 1.8.2 is not compatible with versions of Counter-Strike 1.6 retrieved pri To upgrade from AMX Mod X 1.8.2, perform the following steps:2 KB (366 words) - 14:26, 16 March 2013
- ...her map choosing plugins such as Deagles' Map Manager and <span title="AMX Mod X" style="border-bottom:1px dotted">AMXX</span>'s own mapchooser. It conta ...rwise, you must specify a fully qualified filename starting from your game mod folder (i.e. "cstrike", "dod", "czero", etc).14 KB (2,403 words) - 14:05, 24 February 2015
- ...for the Half-Life 1 engine. It was targetted as a complete rewrite of AMX Mod X, with the following fundamental changes: ...88 Dev Log]. The remaining members of the SourceMod team went back to AMX Mod X.4 KB (625 words) - 22:45, 3 June 2020
- ==AMX Mod X== Unlike [[AMX Mod X]]'s <tt>set_task</tt> function, you cannot pass arrays using <tt>CreateTi6 KB (891 words) - 19:38, 29 March 2020
- ...iority bugs. If and when we do a move past Subversion, it is unlikely AMX Mod X will follow. *There are site disparities, Metamod:Source and SourceMod and AMX Mod X each have entirely different backends.6 KB (966 words) - 22:03, 15 March 2011
- AMX Mod X provides a system for simple plugins to automatically generate config fil | {{tt|autoCreate}} || {{ns}} If true, AMX Mod X will dump all cvars created by the plugin into a config file if the speci4 KB (642 words) - 17:57, 17 June 2017
- AMX Mod X fournit un système simple pour générer automatiquement des fichiers de | {{tt|autoCreate}} || {{ns}} Si activé ({{tt|true|opt=nobg}}), AMX Mod X va extraire toutes les cvars créées par le plugin dans un fichier de co4 KB (622 words) - 17:22, 16 June 2017
- [[SourceMod]] allows you to create console commands similar to [[AMX Mod X]]. There are two main types of console commands: Note that, unlike AMX Mod X, SourceMod does not allow you to register command filters. I.e., there i12 KB (1,739 words) - 11:26, 29 April 2020
- 15 KB (1,084 words) - 04:36, 11 February 2021
- | [[AMX Mod X]], the powerful scripting environment for [[Half-Life 1]]. * [[:Category:Documentation (AMX Mod X)|Documentation]]1 KB (169 words) - 14:38, 23 November 2015
- =AMX Mod X Specific= AMX Mod X has literally a plethora of tags, but has no new "magic" tags. Some of t6 KB (1,062 words) - 05:55, 11 July 2010
- ...an extensive API for building and displaying menus to clients. Unlike AMX Mod X, this API is highly state driven. Menus are based on callbacks which are *Radio Style, also called "AMX" menus; 10 items per page, raw/disabled text can be rendered24 KB (3,583 words) - 08:35, 20 July 2021
- ...ажений меню для клиентов. В отличии от AMX Mod X, API SourceMod'a обладает широким функционалом *Radio Style, так же называемый "AMX" меню; 10 пунктов на странице, можно добави36 KB (1,098 words) - 08:47, 20 July 2021
- ...f-Life_2|Half-Life 2]] Engine (Source) and a subsequent Game Modification (MOD). It can dynamically load "Metamod:Source Plugins", written in C++, to inte ...the [[Metamod]] concept of intercepting calls between a game's engine and mod library. While not based on the same code, the API is designed to be simil7 KB (1,100 words) - 07:52, 5 October 2009
- ...atform compatible, type safe, and mistake safe than its predecessor, [[AMX Mod X]]. It also allows for safe object sharing and reference count based obje ...s casting on future platforms could break. This problem happened in [[AMX Mod X]] and greatly restricted flexibility.14 KB (2,045 words) - 16:10, 11 December 2022
- ...hat provides additional hooking and function calling capabilities to [[AMX Mod X]]. ...needs to be in the amxmodx/configs/hamdata.ini config file, under the game mod and operating system.10 KB (1,489 words) - 15:42, 30 August 2017
- [[Category:Scripting (AMX Mod X)]] ...the available decals are stored in the decals.wad file. ( Located at your mod root directory )28 KB (4,028 words) - 13:38, 4 August 2019
- {{Languages|Hashers (AMX Mod X Scripting)}} :{{alert|info|Note:|Path of file is relative to {{tt|$mod/|opt=nobg}} directory.|opt=full-border}}3 KB (496 words) - 13:18, 18 June 2017
- {{Languages|Hashers (AMX Mod X Scripting)}} ...t|info|Note:|Le chemin vers le fichier est relatif au répertoire du {{tt|$mod/|opt=nobg}}.|opt=full-border}}4 KB (528 words) - 13:15, 18 June 2017
- AMX Mod X Modules are written in C or C++ (the API is C compatible).24 KB (4,064 words) - 11:16, 12 February 2012
- [[Category:3rd Party Modules (AMX Mod X)]]13 KB (2,052 words) - 03:58, 24 May 2018
- [[Category:Scripting (AMX Mod X)]]269 bytes (40 words) - 19:00, 25 May 2013
- [[Category:Scripting (AMX Mod X)]]2 KB (350 words) - 15:56, 30 August 2017
- There are a number of functions built into AMX Mod X / AMXX Modules that allow you to find entities. For a complete list, plea5 KB (837 words) - 16:35, 27 February 2017
- [[Category:Scripting (AMX Mod X)]]14 KB (1,986 words) - 21:32, 2 October 2021
- [[Category:Scripting (AMX Mod X)]]7 KB (1,098 words) - 18:03, 25 February 2017
- [[SourceMod]], like its AMX Mod X predecessor, contains a built-in Multi-Lingual Translation layer ("ML").7 KB (970 words) - 18:43, 29 March 2020
- [[Category:Scripting (AMX Mod X)]]4 KB (247 words) - 13:58, 13 November 2013
- ...ng, it is also modified in the plugin. This is a huge difference from AMX Mod X, where strings were essentially by value in most cases, and you had to co16 KB (2,474 words) - 10:54, 10 March 2021
- [[Category:Scripting (AMX Mod X)]]30 KB (4,353 words) - 23:03, 12 July 2022
- ...their own natives that other plugins can use. This is very similar to AMX Mod X's {{amxx_func|register_native}} function. It is a powerful inter-plugin11 KB (1,604 words) - 09:18, 20 April 2022
- ...creating a successor scripting ecosystem much like SourceMod was to [[AMX Mod X]], or on extending VScript functionality.29 KB (4,499 words) - 08:14, 23 March 2023